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__NOTOC__
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{{TOCright}}
  
'''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] and more.
+
== [[Lumber]] ==
 +
{{List|Lumber}}
  
== Stuff ==
+
== [[Metals]] ==
Materials are grouped in five [[Property:Stuff Category|stuff categories]]:
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{{List|Metal}}
*'''[[Stony]]''' for all types of stone.
 
*'''[[Metallic]]''' for all metals.
 
*'''[[Woody]]''' for wood.
 
*'''[[Leathery]]''' for all leathers.
 
*'''[[Fabric]]''' for all fabrics.
 
  
So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
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== [[Stone]] ==
 +
{{List|Stone}}
 +
[[Category:Resources]]
  
== Comparison table ==
+
==Comparison Table==
The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
 
  
* Fabrics and leathers can't be used for [[weapons]], [[door]]s and [[bed]]s
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{| {{STDT|sortable c_25 text-center}}
* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
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|-
 
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! style="width: 95px;" |Material
{{#ask: [[Stuff Category::+]]
+
! Stuff Type
  | named args = yes
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! Armor - Blunt
  | ?Stuff Category
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! Armor - Heat
  | ?Market Value Base = Market Value
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! Armor - Sharp
  | ?Beauty Factor
+
! Insulation - Cold
  | ?Beauty Offset
+
! Insulation - Heat
  | ?Work To Make Factor
+
! Door Opening Speed
  | ?Work To Build Factor
+
! Melee Blunt Damage
  | ?Work To Build Offset # ticks
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! Melee Sharp Damage
  | ?Max Hit Points Factor
+
! Melee Cooldown
  | ?Flammability Factor
+
! Work To Make
  | ?Armor - Sharp Factor
+
! Mass
  | ?Armor - Blunt Factor
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! Max Hit Points Factor
  | ?Armor - Heat Factor
+
! Market Value
  | ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
+
! Beauty
  | ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
+
! Flammability Factor
  | ?Melee Blunt Damage Factor
+
|-
  | ?Melee Sharp Damage Factor
+
! style="text-align:left;" |{{Icon small|Gold}} Gold
  | ?Melee Cooldown Factor
+
| {{Q|Gold|Kind}}
  | ?Door Opening Speed Factor
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| &times;{{Q|Gold|Armor - Blunt Factor}}
  | ?Rest Effectiveness Factor
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| &times;{{Q|Gold|Armor - Heat Factor}}
  | limit = 100
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| &times;{{Q|Gold|Armor - Sharp Factor}}
  | link = subject
+
| &times;{{Q|Gold|Insulation - Cold Factor}}
  | mainlabel = Name
+
| &times;{{Q|Gold|Insulation - Heat Factor}}
  | sort = Stuff Category, Name
+
| &times;{{Q|Gold|Door Opening Speed Factor}}
}}
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| &times;{{Q|Gold|Melee Blunt Damage Factor}}
 
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| &times;{{Q|Gold|Melee Sharp Damage Factor}}
{{nav|materials|wide}}
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| &times;{{Q|Gold|Melee Cooldown Factor}}
[[Category:Resources]]
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| &times;{{Q|Gold|Work To Make Factor}}
 +
| {{Q|Gold|Mass Base}}
 +
| &times;{{Q|Gold|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Gold|Market Value Base}}
 +
| &times;{{Q|Gold|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| &times;{{Q|Gold|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Plasteel}} Plasteel
 +
| {{Q|Plasteel|Kind}}
 +
| &times;{{Q|Plasteel|Armor - Blunt Factor}}
 +
| &times;{{Q|Plasteel|Armor - Heat Factor}}
 +
| &times;{{Q|Plasteel|Armor - Sharp Factor}}
 +
| &times;{{Q|Plasteel|Insulation - Cold Factor}}
 +
| &times;{{Q|Plasteel|Insulation - Heat Factor}}
 +
| &times;{{Q|Plasteel|Door Opening Speed Factor}}
 +
| &times;{{Q|Plasteel|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Plasteel|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Plasteel|Melee Cooldown Factor}}
 +
| &times;{{Q|Plasteel|Work To Make Factor}}
 +
| {{Q|Plasteel|Mass Base}}
 +
| &times;{{Q|Plasteel|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Plasteel|Market Value Base}}
 +
| &times;{{Q|Plasteel|Beauty Factor}}+{{Q|Plasteel| Beauty Offset}}
 +
| &times;{{Q|Plasteel|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Silver}} Silver
 +
| {{Q|Silver|Kind}}
 +
| &times;{{Q|Silver|Armor - Blunt Factor}}
 +
| &times;{{Q|Silver|Armor - Heat Factor}}
 +
| &times;{{Q|Silver|Armor - Sharp Factor}}
 +
| &times;{{Q|Silver|Insulation - Cold Factor}}
 +
| &times;{{Q|Silver|Insulation - Heat Factor}}
 +
| &times;{{Q|Silver|Door Opening Speed Factor}}
 +
| &times;{{Q|Silver|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Silver|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Silver|Melee Cooldown Factor}}
 +
| &times;{{Q|Silver|Work To Make Factor}}
 +
| {{Q|Silver|Mass Base}}
 +
| &times;{{Q|Silver|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Silver|Market Value Base}}
 +
| &times;{{Q|Silver|Beauty Factor}}+{{Q|Silver| Beauty Offset}}
 +
| &times;{{Q|Silver|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Steel}} Steel
 +
| {{Q|Steel|Kind}}
 +
| &times;{{Q|Steel|Armor - Blunt Factor}}
 +
| &times;{{Q|Steel|Armor - Heat Factor}}
 +
| &times;{{Q|Steel|Armor - Sharp Factor}}
 +
| &times;{{Q|Steel|Insulation - Cold Factor}}
 +
| &times;{{Q|Steel|Insulation - Heat Factor}}
 +
| &times;{{Q|Steel|Door Opening Speed Factor}}
 +
| &times;{{Q|Steel|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Steel|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Steel|Melee Cooldown Factor}}
 +
| &times;{{Q|Steel|Work To Make Factor}}
 +
| {{Q|Steel|Mass Base}}
 +
| &times;{{Q|Steel|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Steel|Market Value Base}}
 +
| &times;{{Q|Steel|Beauty Factor}}+{{Q|Steel| Beauty Offset}}
 +
| &times;{{Q|Steel|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Uranium}} Uranium
 +
| {{Q|Uranium|Kind}}
 +
| &times;{{Q|Uranium|Armor - Blunt Factor}}
 +
| &times;{{Q|Uranium|Armor - Heat Factor}}
 +
| &times;{{Q|Uranium|Armor - Sharp Factor}}
 +
| &times;{{Q|Uranium|Insulation - Cold Factor}}
 +
| &times;{{Q|Uranium|Insulation - Heat Factor}}
 +
| &times;{{Q|Uranium|Door Opening Speed Factor}}
 +
| &times;{{Q|Uranium|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Uranium|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Uranium|Melee Cooldown Factor}}
 +
| &times;{{Q|Uranium|Work To Make Factor}}
 +
| {{Q|Uranium|Mass Base}}
 +
| &times;{{Q|Uranium|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Uranium|Market Value Base}}
 +
| &times;{{Q|Uranium|Beauty Factor}}+{{Q|Uranium| Beauty Offset}}
 +
| &times;{{Q|Uranium|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Wood}} Wood
 +
| Woody
 +
| &times;{{Q|Wood|Armor - Blunt Factor}}
 +
| &times;{{Q|Wood|Armor - Heat Factor}}
 +
| &times;{{Q|Wood|Armor - Sharp Factor}}
 +
| &times;{{Q|Wood|Insulation - Cold Factor}}
 +
| &times;{{Q|Wood|Insulation - Heat Factor}}
 +
| &times;{{Q|Wood|Door Opening Speed Factor}}
 +
| &times;{{Q|Wood|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Wood|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Wood|Melee Cooldown Factor}}
 +
| &times;{{Q|Wood|Work To Make Factor}}
 +
| {{Q|Wood|Mass Base}}
 +
| &times;{{Q|Wood|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Wood|Market Value Base}}
 +
| &times;{{Q|Wood|Beauty Factor}}+{{Q|Wood| Beauty Offset}}
 +
| &times;{{Q|Wood|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Granite blocks}} Granite
 +
| {{Q|Granite blocks|Kind}}
 +
| {{Q|Granite blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Granite blocks|Armor - Heat Factor|-}}
 +
| {{Q|Granite blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Granite blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Granite blocks|Insulation - Heat Factor|-}}
 +
| &times;{{Q|Granite blocks|Door Opening Speed Factor}}
 +
| &times;{{Q|Granite blocks|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Granite blocks|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Granite blocks|Melee Cooldown Factor}}
 +
| &times;{{Q|Granite blocks|Work To Make Factor}}
 +
| {{Q|Granite blocks|Mass Base}}
 +
| &times;{{Q|Granite blocks|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Granite blocks|Market Value Base}}
 +
| &times;{{Q|Granite blocks|Beauty Factor}}+{{Q|Granite blocks| Beauty Offset}}
 +
| &times;{{Q|Granite blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Limestone blocks}} Limestone
 +
| {{Q|Limestone blocks|Kind}}
 +
| {{Q|Limestone blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Limestone blocks|Armor - Heat Factor|-}}
 +
| {{Q|Limestone blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Limestone blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Limestone blocks|Insulation - Heat Factor|-}}
 +
| &times;{{Q|Limestone blocks|Door Opening Speed Factor}}
 +
| &times;{{Q|Limestone blocks|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Limestone blocks|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Limestone blocks|Melee Cooldown Factor}}
 +
| &times;{{Q|Limestone blocks|Work To Make Factor}}
 +
| {{Q|Limestone blocks|Mass Base}}
 +
| &times;{{Q|Limestone blocks|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Limestone blocks|Market Value Base}}
 +
| &times;{{Q|Limestone blocks|Beauty Factor}}+{{Q|Limestone blocks| Beauty Offset}}
 +
| &times;{{Q|Limestone blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Marble blocks}} Marble
 +
| {{Q|Marble blocks|Kind}}
 +
| {{Q|Marble blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Marble blocks|Armor - Heat Factor|-}}
 +
| {{Q|Marble blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Marble blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Marble blocks|Insulation - Heat Factor|-}}
 +
| &times;{{Q|Marble blocks|Door Opening Speed Factor}}
 +
| &times;{{Q|Marble blocks|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Marble blocks|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Marble blocks|Melee Cooldown Factor}}
 +
| &times;{{Q|Marble blocks|Work To Make Factor}}
 +
| {{Q|Marble blocks|Mass Base}}
 +
| &times;{{Q|Marble blocks|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Marble blocks|Market Value Base}}
 +
| &times;{{Q|Marble blocks|Beauty Factor}}+{{Q|Marble blocks| Beauty Offset}}
 +
| &times;{{Q|Marble blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Sandstone blocks}} Sandstone
 +
| {{Q|Sandstone blocks|Kind}}
 +
| {{Q|Sandstone blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Sandstone blocks|Armor - Heat Factor|-}}
 +
| {{Q|Sandstone blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Sandstone blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Sandstone blocks|Insulation - Heat Factor|-}}
 +
| &times;{{Q|Sandstone blocks|Door Opening Speed Factor}}
 +
| &times;{{Q|Sandstone blocks|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Sandstone blocks|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Sandstone blocks|Melee Cooldown Factor}}
 +
| &times;{{Q|Sandstone blocks|Work To Make Factor}}
 +
| {{Q|Sandstone blocks|Mass Base}}
 +
| &times;{{Q|Sandstone blocks|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Sandstone blocks|Market Value Base}}
 +
| &times;{{Q|Sandstone blocks|Beauty Factor}}+{{Q|Sandstone blocks| Beauty Offset}}
 +
| &times;{{Q|Sandstone blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Slate blocks}} Slate
 +
| {{Q|Slate blocks|Kind}}
 +
| {{Q|Slate blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Slate blocks|Armor - Heat Factor|-}}
 +
| {{Q|Slate blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Slate blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Slate blocks|Insulation - Heat Factor|-}}
 +
| &times;{{Q|Slate blocks|Door Opening Speed Factor}}
 +
| &times;{{Q|Slate blocks|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Slate blocks|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Slate blocks|Melee Cooldown Factor}}
 +
| &times;{{Q|Slate blocks|Work To Make Factor}}
 +
| {{Q|Slate blocks|Mass Base}}
 +
| &times;{{Q|Slate blocks|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Slate blocks|Market Value Base}}
 +
| &times;{{Q|Slate blocks|Beauty Factor}}+{{Q|Slate blocks| Beauty Offset}}
 +
| &times;{{Q|Slate blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Jade}} Jade
 +
| {{Q|Jade|Kind}}
 +
| &times;{{Q|Jade|Armor - Blunt Factor}}
 +
| &times;{{Q|Jade|Armor - Heat Factor}}
 +
| &times;{{Q|Jade|Armor - Sharp Factor}}
 +
| &times;{{Q|Jade|Insulation - Cold Factor}}
 +
| &times;{{Q|Jade|Insulation - Heat Factor}}
 +
| &times;{{Q|Jade|Door Opening Speed Factor}}
 +
| &times;{{Q|Jade|Melee Blunt Damage Factor}}
 +
| &times;{{Q|Jade|Melee Sharp Damage Factor}}
 +
| &times;{{Q|Jade|Melee Cooldown Factor}}
 +
| &times;{{Q|Jade|Work To Make Factor}}
 +
| {{Q|Jade|Mass Base}}
 +
| &times;{{Q|Jade|Max Hit Points Factor}}
 +
| {{Icon small|Silver}} {{Q|Jade|Market Value Base}}
 +
| &times;{{Q|Jade|Beauty Factor}}+{{Q|Jade| Beauty Offset}}
 +
| &times;{{Q|Jade|Flammability Factor}}
 +
|}

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