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− | + | {{TOCright}} | |
− | + | == [[Lumber]] == | |
+ | {{List|Lumber}} | ||
− | == | + | == [[Metals]] == |
− | + | {{List|Metal}} | |
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− | + | == [[Stone]] == | |
+ | {{List|Stone}} | ||
+ | [[Category:Resources]] | ||
− | == Comparison | + | ==Comparison Table== |
− | |||
− | + | {| {{STDT|sortable c_25 text-center}} | |
− | + | |- | |
− | + | ! style="width: 95px;" |Material | |
− | {{ | + | ! Stuff Type |
− | + | ! Armor - Blunt | |
− | + | ! Armor - Heat | |
− | + | ! Armor - Sharp | |
− | + | ! Insulation - Cold | |
− | + | ! Insulation - Heat | |
− | + | ! Door Opening Speed | |
− | + | ! Melee Blunt Damage | |
− | + | ! Melee Sharp Damage | |
− | + | ! Melee Cooldown | |
− | + | ! Work To Make | |
− | + | ! Mass | |
− | + | ! Max Hit Points Factor | |
− | + | ! Market Value | |
− | + | ! Beauty | |
− | + | ! Flammability Factor | |
− | + | |- | |
− | + | ! style="text-align:left;" |{{Icon small|Gold}} Gold | |
− | + | | {{Q|Gold|Kind}} | |
− | + | | ×{{Q|Gold|Armor - Blunt Factor}} | |
− | + | | ×{{Q|Gold|Armor - Heat Factor}} | |
− | + | | ×{{Q|Gold|Armor - Sharp Factor}} | |
− | + | | ×{{Q|Gold|Insulation - Cold Factor}} | |
− | + | | ×{{Q|Gold|Insulation - Heat Factor}} | |
− | + | | ×{{Q|Gold|Door Opening Speed Factor}} | |
− | }} | + | | ×{{Q|Gold|Melee Blunt Damage Factor}} |
− | + | | ×{{Q|Gold|Melee Sharp Damage Factor}} | |
− | {{ | + | | ×{{Q|Gold|Melee Cooldown Factor}} |
− | + | | ×{{Q|Gold|Work To Make Factor}} | |
+ | | {{Q|Gold|Mass Base}} | ||
+ | | ×{{Q|Gold|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Gold|Market Value Base}} | ||
+ | | ×{{Q|Gold|Beauty Factor}}+{{Q|Gold| Beauty Offset}} | ||
+ | | ×{{Q|Gold|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Plasteel}} Plasteel | ||
+ | | {{Q|Plasteel|Kind}} | ||
+ | | ×{{Q|Plasteel|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Plasteel|Armor - Heat Factor}} | ||
+ | | ×{{Q|Plasteel|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Plasteel|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Plasteel|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Plasteel|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Plasteel|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Plasteel|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Plasteel|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Plasteel|Work To Make Factor}} | ||
+ | | {{Q|Plasteel|Mass Base}} | ||
+ | | ×{{Q|Plasteel|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Plasteel|Market Value Base}} | ||
+ | | ×{{Q|Plasteel|Beauty Factor}}+{{Q|Plasteel| Beauty Offset}} | ||
+ | | ×{{Q|Plasteel|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Silver}} Silver | ||
+ | | {{Q|Silver|Kind}} | ||
+ | | ×{{Q|Silver|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Silver|Armor - Heat Factor}} | ||
+ | | ×{{Q|Silver|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Silver|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Silver|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Silver|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Silver|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Silver|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Silver|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Silver|Work To Make Factor}} | ||
+ | | {{Q|Silver|Mass Base}} | ||
+ | | ×{{Q|Silver|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Silver|Market Value Base}} | ||
+ | | ×{{Q|Silver|Beauty Factor}}+{{Q|Silver| Beauty Offset}} | ||
+ | | ×{{Q|Silver|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Steel}} Steel | ||
+ | | {{Q|Steel|Kind}} | ||
+ | | ×{{Q|Steel|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Steel|Armor - Heat Factor}} | ||
+ | | ×{{Q|Steel|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Steel|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Steel|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Steel|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Steel|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Steel|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Steel|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Steel|Work To Make Factor}} | ||
+ | | {{Q|Steel|Mass Base}} | ||
+ | | ×{{Q|Steel|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Steel|Market Value Base}} | ||
+ | | ×{{Q|Steel|Beauty Factor}}+{{Q|Steel| Beauty Offset}} | ||
+ | | ×{{Q|Steel|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Uranium}} Uranium | ||
+ | | {{Q|Uranium|Kind}} | ||
+ | | ×{{Q|Uranium|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Uranium|Armor - Heat Factor}} | ||
+ | | ×{{Q|Uranium|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Uranium|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Uranium|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Uranium|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Uranium|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Uranium|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Uranium|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Uranium|Work To Make Factor}} | ||
+ | | {{Q|Uranium|Mass Base}} | ||
+ | | ×{{Q|Uranium|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Uranium|Market Value Base}} | ||
+ | | ×{{Q|Uranium|Beauty Factor}}+{{Q|Uranium| Beauty Offset}} | ||
+ | | ×{{Q|Uranium|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Wood}} Wood | ||
+ | | Woody | ||
+ | | ×{{Q|Wood|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Wood|Armor - Heat Factor}} | ||
+ | | ×{{Q|Wood|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Wood|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Wood|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Wood|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Wood|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Wood|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Wood|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Wood|Work To Make Factor}} | ||
+ | | {{Q|Wood|Mass Base}} | ||
+ | | ×{{Q|Wood|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Wood|Market Value Base}} | ||
+ | | ×{{Q|Wood|Beauty Factor}}+{{Q|Wood| Beauty Offset}} | ||
+ | | ×{{Q|Wood|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Granite blocks}} Granite | ||
+ | | {{Q|Granite blocks|Kind}} | ||
+ | | {{Q|Granite blocks|Armor - Blunt Factor|-}} | ||
+ | | {{Q|Granite blocks|Armor - Heat Factor|-}} | ||
+ | | {{Q|Granite blocks|Armor - Sharp Factor|-}} | ||
+ | | {{Q|Granite blocks|Insulation - Cold Factor|-}} | ||
+ | | {{Q|Granite blocks|Insulation - Heat Factor|-}} | ||
+ | | ×{{Q|Granite blocks|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Granite blocks|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Granite blocks|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Granite blocks|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Granite blocks|Work To Make Factor}} | ||
+ | | {{Q|Granite blocks|Mass Base}} | ||
+ | | ×{{Q|Granite blocks|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Granite blocks|Market Value Base}} | ||
+ | | ×{{Q|Granite blocks|Beauty Factor}}+{{Q|Granite blocks| Beauty Offset}} | ||
+ | | ×{{Q|Granite blocks|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Limestone blocks}} Limestone | ||
+ | | {{Q|Limestone blocks|Kind}} | ||
+ | | {{Q|Limestone blocks|Armor - Blunt Factor|-}} | ||
+ | | {{Q|Limestone blocks|Armor - Heat Factor|-}} | ||
+ | | {{Q|Limestone blocks|Armor - Sharp Factor|-}} | ||
+ | | {{Q|Limestone blocks|Insulation - Cold Factor|-}} | ||
+ | | {{Q|Limestone blocks|Insulation - Heat Factor|-}} | ||
+ | | ×{{Q|Limestone blocks|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Limestone blocks|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Limestone blocks|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Limestone blocks|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Limestone blocks|Work To Make Factor}} | ||
+ | | {{Q|Limestone blocks|Mass Base}} | ||
+ | | ×{{Q|Limestone blocks|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Limestone blocks|Market Value Base}} | ||
+ | | ×{{Q|Limestone blocks|Beauty Factor}}+{{Q|Limestone blocks| Beauty Offset}} | ||
+ | | ×{{Q|Limestone blocks|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Marble blocks}} Marble | ||
+ | | {{Q|Marble blocks|Kind}} | ||
+ | | {{Q|Marble blocks|Armor - Blunt Factor|-}} | ||
+ | | {{Q|Marble blocks|Armor - Heat Factor|-}} | ||
+ | | {{Q|Marble blocks|Armor - Sharp Factor|-}} | ||
+ | | {{Q|Marble blocks|Insulation - Cold Factor|-}} | ||
+ | | {{Q|Marble blocks|Insulation - Heat Factor|-}} | ||
+ | | ×{{Q|Marble blocks|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Marble blocks|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Marble blocks|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Marble blocks|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Marble blocks|Work To Make Factor}} | ||
+ | | {{Q|Marble blocks|Mass Base}} | ||
+ | | ×{{Q|Marble blocks|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Marble blocks|Market Value Base}} | ||
+ | | ×{{Q|Marble blocks|Beauty Factor}}+{{Q|Marble blocks| Beauty Offset}} | ||
+ | | ×{{Q|Marble blocks|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Sandstone blocks}} Sandstone | ||
+ | | {{Q|Sandstone blocks|Kind}} | ||
+ | | {{Q|Sandstone blocks|Armor - Blunt Factor|-}} | ||
+ | | {{Q|Sandstone blocks|Armor - Heat Factor|-}} | ||
+ | | {{Q|Sandstone blocks|Armor - Sharp Factor|-}} | ||
+ | | {{Q|Sandstone blocks|Insulation - Cold Factor|-}} | ||
+ | | {{Q|Sandstone blocks|Insulation - Heat Factor|-}} | ||
+ | | ×{{Q|Sandstone blocks|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Sandstone blocks|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Sandstone blocks|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Sandstone blocks|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Sandstone blocks|Work To Make Factor}} | ||
+ | | {{Q|Sandstone blocks|Mass Base}} | ||
+ | | ×{{Q|Sandstone blocks|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Sandstone blocks|Market Value Base}} | ||
+ | | ×{{Q|Sandstone blocks|Beauty Factor}}+{{Q|Sandstone blocks| Beauty Offset}} | ||
+ | | ×{{Q|Sandstone blocks|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Slate blocks}} Slate | ||
+ | | {{Q|Slate blocks|Kind}} | ||
+ | | {{Q|Slate blocks|Armor - Blunt Factor|-}} | ||
+ | | {{Q|Slate blocks|Armor - Heat Factor|-}} | ||
+ | | {{Q|Slate blocks|Armor - Sharp Factor|-}} | ||
+ | | {{Q|Slate blocks|Insulation - Cold Factor|-}} | ||
+ | | {{Q|Slate blocks|Insulation - Heat Factor|-}} | ||
+ | | ×{{Q|Slate blocks|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Slate blocks|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Slate blocks|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Slate blocks|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Slate blocks|Work To Make Factor}} | ||
+ | | {{Q|Slate blocks|Mass Base}} | ||
+ | | ×{{Q|Slate blocks|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Slate blocks|Market Value Base}} | ||
+ | | ×{{Q|Slate blocks|Beauty Factor}}+{{Q|Slate blocks| Beauty Offset}} | ||
+ | | ×{{Q|Slate blocks|Flammability Factor}} | ||
+ | |- | ||
+ | ! style="text-align:left;" |{{Icon small|Jade}} Jade | ||
+ | | {{Q|Jade|Kind}} | ||
+ | | ×{{Q|Jade|Armor - Blunt Factor}} | ||
+ | | ×{{Q|Jade|Armor - Heat Factor}} | ||
+ | | ×{{Q|Jade|Armor - Sharp Factor}} | ||
+ | | ×{{Q|Jade|Insulation - Cold Factor}} | ||
+ | | ×{{Q|Jade|Insulation - Heat Factor}} | ||
+ | | ×{{Q|Jade|Door Opening Speed Factor}} | ||
+ | | ×{{Q|Jade|Melee Blunt Damage Factor}} | ||
+ | | ×{{Q|Jade|Melee Sharp Damage Factor}} | ||
+ | | ×{{Q|Jade|Melee Cooldown Factor}} | ||
+ | | ×{{Q|Jade|Work To Make Factor}} | ||
+ | | {{Q|Jade|Mass Base}} | ||
+ | | ×{{Q|Jade|Max Hit Points Factor}} | ||
+ | | {{Icon small|Silver}} {{Q|Jade|Market Value Base}} | ||
+ | | ×{{Q|Jade|Beauty Factor}}+{{Q|Jade| Beauty Offset}} | ||
+ | | ×{{Q|Jade|Flammability Factor}} | ||
+ | |} |