Editing Liver
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
| hp = 50 | | hp = 50 | ||
| flammability = 1.0 | | flammability = 1.0 | ||
− | | marketvalue = | + | | marketvalue = 500 |
| thingCategories = BodyPartsNatural | | thingCategories = BodyPartsNatural | ||
}} | }} | ||
− | The liver regulates most chemical levels in the blood and excretes a product called bile. This helps carry away waste products from the liver. All the blood leaving the stomach and intestines passes through the liver. Destruction of the liver is instantly fatal. | + | The liver regulates most chemical levels in the blood and excretes a product called bile. This helps carry away waste products from the liver. All the blood leaving the stomach and intestines passes through the liver. The liver accounts for up to 100% of a person's [[blood filtration]] along with the kidneys, and 50% of a person's [[metabolism]]. Destruction of the liver is instantly fatal. |
==Acquisition== | ==Acquisition== | ||
− | {{see also| | + | {{see also|Human resources}} |
− | + | Kidney items are harvested from live [[human]]s through [[surgery]]. It must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. | |
− | Removing | + | Removing a liver from a guest decreases [[faction]] goodwill by -160 (-80 for unnecessary surgery, -80 from murder), so it is very likely to make them hostile. |
− | : | + | |
− | : | + | Because removing the liver is invariably fatal, removing it will potentially give tremendous [[mood]] penalties, which all stack: |
− | : | + | : -5 for "Colonist organ harvested" (any organ) |
− | : | + | : -6 for "Colonist organ-harvested" (fatal organ harvesting) |
− | Pawns with the | + | : -4 for "Observed corpse" |
+ | : -5 for "Witnessed ally's death" | ||
+ | :: = -20 | ||
+ | Pawns with the Bloodlust and Psychopath [[trait]], or those with an [[Ideoligion]] with Organ Use: Acceptable{{IdeologyIcon}} are not affected by the harvesting of other people. | ||
Livers can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | Livers can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | ||
== Summary == | == Summary == | ||
− | Livers are a vital part for humans | + | Livers are a vital part for humans. Livers account for 100% of [[Blood Filtration]] and 50% of [[Metabolism]]. |
Blood Filtration has a 0.1x effect on [[Consciousness]], so losing 90% of the liver means -9% Consciousness, which affects a wide variety of stats. It also has a 0.5x effect on [[Immunity Gain Speed]], so a damaged liver will make [[disease]]s much more deadly. Finally, damage to Metabolism reduces the [[Rest Rate Multiplier]], which makes a pawn sleep for longer periods to become fully rested. | Blood Filtration has a 0.1x effect on [[Consciousness]], so losing 90% of the liver means -9% Consciousness, which affects a wide variety of stats. It also has a 0.5x effect on [[Immunity Gain Speed]], so a damaged liver will make [[disease]]s much more deadly. Finally, damage to Metabolism reduces the [[Rest Rate Multiplier]], which makes a pawn sleep for longer periods to become fully rested. | ||
===Installation=== | ===Installation=== | ||
+ | {{stub|section=1}} | ||
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
Line 42: | Line 46: | ||
Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner. If you want a colonist dead, it's best to imprison them first. | Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner. If you want a colonist dead, it's best to imprison them first. | ||
− | Total destruction of the liver is instantly fatal, while Consciousness and Immunity Gain Speed are important stats. Thus, you should replace damaged livers on valuable colonists as soon as possible | + | Total destruction of the liver is instantly fatal, while Consciousness and Immunity Gain Speed are important stats. Thus, you should replace damaged livers on valuable colonists as soon as possible. |
===Trade=== | ===Trade=== | ||
− | Livers are worth {{icon Small|silver|| | + | Livers are worth {{icon Small|silver||500}}, worth exactly the same as a [[heart]]. However, the heart can be replaced by a [[prosthetic heart]]; by installing the prosthetic, you can obtain both the heart and the liver. |
− | + | As a completely removed liver/heart will kill a colonist, it's best to harvest a [[kidney]] and [[lung]], before taking the liver. This is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}} + {{icon Small|silver||{{Q|Kidney|Market Value Base}}}} + {{icon Small|silver||{{Q|Liver|Market Value Base}}}} if you don't install the prosthetic. This comes at the usual mood penalties, unless you have a colony filled with [[Psychopath]]s or a favorable [[Ideoligion]]{{IdeologyIcon}}. | |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | * [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | ||
− | |||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]] |