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| hp = 50
 
| hp = 50
 
| flammability = 1.0
 
| flammability = 1.0
| marketvalue  = 1200
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| marketvalue  = 500
 
| thingCategories = BodyPartsNatural
 
| thingCategories = BodyPartsNatural
 
}}
 
}}
  
The liver regulates most chemical levels in the blood and excretes a product called bile. This helps carry away waste products from the liver. All the blood leaving the stomach and intestines passes through the liver. Destruction of the liver is instantly fatal.
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The liver regulates most chemical levels in the blood and excretes a product called bile. This helps carry away waste products from the liver. All the blood leaving the stomach and intestines passes through the liver.  The liver accounts for up to 100% of a person's [[blood filtration]] along with the kidneys, and 50% of a person's [[metabolism]]. Destruction of the liver is instantly fatal.
  
 
==Acquisition==
 
==Acquisition==
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
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{{see also|Human resources}}
Liver items are harvested from live [[human]]s through [[surgery]]. It must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Removing the liver will kill the pawn.
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Kidney items are harvested from live [[human]]s through [[surgery]]. It must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
  
Removing the liver from a guest or prisoner will decrease faction [[goodwill]] by 160 points, to a cap of -100; -80 for the surgery, and -80 for murder. Other colony members can get potentially tremendous [[mood]] penalties, which all stack:
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Removing a liver from a guest decreases [[faction]] goodwill by -160 (-80 for unnecessary surgery, -80 from murder), so it is very likely to make them hostile.
: {{--|5}} for "Someone's organ harvested" (any organ); {{--|6}} if colonist
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: {{--|6}} for "Someone organ-murdered"
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Because removing the liver is invariably fatal, removing it will potentially give tremendous [[mood]] penalties, which all stack:
: {{--|5}} for "Witnessed ally's death" (on colonist)
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: -5 for "Colonist organ harvested" (any organ)
: {{--|4}} for "Observed corpse"
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: -6 for "Colonist organ-harvested" (fatal organ harvesting)
Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
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: -4 for "Observed corpse"
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: -5 for "Witnessed ally's death"  
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:: = -20
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Pawns with the Bloodlust and Psychopath [[trait]], or those with an [[Ideoligion]] with Organ Use: Acceptable{{IdeologyIcon}} are not affected by the harvesting of other people.
  
 
Livers can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 
Livers can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
  
 
== Summary ==
 
== Summary ==
Livers are a vital part for humans; losing one will instantly kill them. Livers account for 100% of [[Blood Filtration]] and 50% of [[Metabolism]].  
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Livers are a vital part for humans. Livers account for 100% of [[Blood Filtration]] and 50% of [[Metabolism]].  
  
 
Blood Filtration has a 0.1x effect on [[Consciousness]], so losing 90% of the liver means -9% Consciousness, which affects a wide variety of stats. It also has a 0.5x effect on [[Immunity Gain Speed]], so a damaged liver will make [[disease]]s much more deadly. Finally, damage to Metabolism reduces the [[Rest Rate Multiplier]], which makes a pawn sleep for longer periods to become fully rested.
 
Blood Filtration has a 0.1x effect on [[Consciousness]], so losing 90% of the liver means -9% Consciousness, which affects a wide variety of stats. It also has a 0.5x effect on [[Immunity Gain Speed]], so a damaged liver will make [[disease]]s much more deadly. Finally, damage to Metabolism reduces the [[Rest Rate Multiplier]], which makes a pawn sleep for longer periods to become fully rested.
  
 
===Installation===
 
===Installation===
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{{stub|section=1}}
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner. If you want a colonist dead, it's best to imprison them first.
 
Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner. If you want a colonist dead, it's best to imprison them first.
  
Total destruction of the liver is instantly fatal, while Consciousness and Immunity Gain Speed are important stats. Thus, you should replace damaged livers on valuable colonists as soon as possible. It must be noted that the Liver is the only organ that has no current bionic replacement.  
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Total destruction of the liver is instantly fatal, while Consciousness and Immunity Gain Speed are important stats. Thus, you should replace damaged livers on valuable colonists as soon as possible.  
  
 
===Trade===
 
===Trade===
Livers are worth {{icon Small|silver||{{Q|Liver|Market Value Base}}}}, worth exactly the same as a [[heart]]. However, the heart can be replaced by the cheaper [[prosthetic heart]]; by installing the prosthetic, you can obtain both the heart and the liver.
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Livers are worth {{icon Small|silver||500}}, worth exactly the same as a [[heart]]. However, the heart can be replaced by a [[prosthetic heart]]; by installing the prosthetic, you can obtain both the heart and the liver.
  
A completely removed heart/liver will kill a pawn. Therefore, it's best to harvest a [[kidney]] and a [[lung]] before taking the liver. This is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}} + {{icon Small|silver||{{Q|Kidney|Market Value Base}}}} + {{icon Small|silver||{{Q|Liver|Market Value Base}}}} = {{icon Small|silver||{{#expr: {{Q|Lung|Market Value Base #}} + {{Q|Kidney|Market Value Base #}} + {{Q|Liver|Market Value Base #}}}}}}, before accounting for [[Trade Price Improvement|Market Price]] or the prosthetic heart. This comes at the usual mood penalties, unless you have a colony filled with [[Psychopath]]s or a favorable [[Ideoligion]]{{IdeologyIcon}}. A Royal Tribute Collector{{RoyaltyIcon}} will ignore lost organs for sold prisoners, as long as they can walk.
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As a completely removed liver/heart will kill a colonist, it's best to harvest a [[kidney]] and [[lung]], before taking the liver. This is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}} + {{icon Small|silver||{{Q|Kidney|Market Value Base}}}} + {{icon Small|silver||{{Q|Liver|Market Value Base}}}} if you don't install the prosthetic. This comes at the usual mood penalties, unless you have a colony filled with [[Psychopath]]s or a favorable [[Ideoligion]]{{IdeologyIcon}}.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable.
 
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable.
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||500}} [[silver]] to {{Icon small|silver||1200}} [[silver]].
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]]

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