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{{Infobox main|food
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{{Define|Raw Food
| name = Insect jelly
 
| image = Insect jelly b.png
 
 
| always haulable = true
 
| always haulable = true
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| def name = InsectJelly
 
| description = Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.
 
| description = Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.
<!-- Base Stats -->
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| graphic path = Things/Item/Resource/AnimalProductRaw/InsectJelly
| type = Food
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| label = insect jelly
| type2 = Raw food
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| nutrition = 0.05
| hp = 100
 
| deterioration = 6
 
| marketvalue = 8
 
| mass base = 0.025
 
| flammability = 1
 
<!-- Ingestion -->
 
 
| taste = Fine
 
| taste = Fine
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| preferability = Fine
 
| joy offset = 0.08
 
| joy offset = 0.08
| joy kind = Gluttonous
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| joykind = gluttonous
| nutrition = 0.05
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| deterioration rate base = 6
<!-- Technical -->
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| flammability base = 1
| defName = InsectJelly
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| max hit points base = 100
| preferability = Fine
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| market value base = 8.0
<!-- Unused -->
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|mass = 0.025
| graphic path = Things/Item/Resource/AnimalProductRaw/InsectJelly
 
| label = insect jelly
 
 
}}
 
}}
{{Info|'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient, substituting meat.}}
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{{Info|'''Insect jelly''' is a type of [[food]] that periodically appears near [[hive|insect hives]]. It fills the [[recreation]] meter of colonists by 8% when eaten raw. Note that it is considered [[raw food]], and so has the same 2% [[food poisoning]] chance when consumed by [[human]]s. It can also be used as a cooking ingredient.}}
  
== Acquisition ==
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==Acquisition==
 
Insect jelly is produced by [[insectoid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. An additional 30 jelly is generated when a hive is destroyed.  
 
Insect jelly is produced by [[insectoid]] [[hive]]s, including both those that spawn naturally in caves, in [[ancient shrine]]s, or during [[infestation]]s. Each hive spawns 20 jelly every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. An additional 30 jelly is generated when a hive is destroyed.  
  
Insect jelly can be selected as an ideology [[ritual]] reward if your ideoligion has the [[Tunneler (meme)|Tunneler meme]].{{IdeologyIcon}}{{Check Tag|Detail needed}}
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It can also occasionally be [[trade|bought]] from traders.
  
It can also occasionally be [[trade|bought]] from traders.
 
 
== Summary ==  
 
== Summary ==  
As a [[raw food]], insect jelly can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals.
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Eating a single portion of insect jelly refills the [[recreation]] meter of colonists by 8%, providing "Food Consumption" type recreation, and the [[saturation]] meter, providing 0.05 [[nutrition]]. Cooking insect jelly into a [[meal]] loses its recreation bonus.
 
 
Eating insect jelly directly does not result in the {{--|7}} ''Ate raw food'' [[mood]] penalty, unlike most raw food. In addition, eating a single portion of insect jelly refills the [[recreation]] meter of colonists by 8%, providing "Food Consumption" type recreation, and the [[saturation]] meter, providing 0.05 [[nutrition]]. Cooking insect jelly into a [[meal]] loses its recreation bonus.
 
  
Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated.
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As with all raw foods, it has a 2% chance to cause [[food poisoning]] when consumed by [[human]]s. [[Animals]] consuming the jelly are unaffected.
  
Despite being a raw food, insect jelly does not receive the 180% nutrition bonus given by the [[Genes#Robust digestion|Robust digestion]] [[gene]].{{BiotechIcon}}
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Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated.  
  
== Analysis ==  
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==Analysis==  
Both insect jelly and [[chocolate]] can be used as a source of recreation in [[caravan]]s. In a caravan, recreation is otherwise limited to some social activity when stopped and [[drug]] use. It could also be used in emergencies, where colonists need to do work but are recreation-starved. It is also a decent trade good, separate to its use by the caravan itself, as it is valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed.
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Insect jelly does not spoil, it only [[Deterioration|deteriorates]] with exposure to the elements, and provides roughly 8% [[recreation]] of the Gluttonous type per consumption, so its also a good emergency food supply to break out when times are tough and mood is at risk due to lack of recreation time, however its low nutritional value makes it a poor choice for actual sustenance. It is especially good for [[caravan]]s as they can't get recreation while moving otherwise, and only slowly get social recreation when stopped.  
  
Insect jelly and chocolate are the only nonperishable foods that high-ranking [[Titles#Conceited_vs_Non_Conceited|conceited nobles]] {{RoyaltyIcon}} are willing to eat. They can act as a sort of "lavish survival meal". ([[Beer]] is technically nonperishable, but you can only drink so much before blacking out or getting addicted)
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In this role is comparable to [[Chocolate]] which provides 10% Gluttonous recreation and 0.1 nutrition. Statistically, chocolate is superior in terms of nutrition and recreation provided and the lack of food poisoning risk is especially helpful, however Insect Jelly requires no research to acquire and is often acquired in large amounts from threats that would arise regardless. Chocolate must be researched and farmed. Additionally, insect jelly is also 1/3 the weight of chocolate and sells for more, giving it advantages as a buffer product in caravans as it occupies less weight for trade goods and is worth more in the event that it must be sold to make up the value in a trade. Chocolate can be produced at will, on maps without mountains, and without fighting an [[infestation]]. Which is preferable will depend on the circumstances of each individual colony, as well as player preference.
  
===Compared to chocolate===
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Insect jelly is the only nonperishable food that high-ranking [[Titles#Conceited_vs_Non_Conceited|conceited nobles]] {{RoyaltyIcon}} are willing to eat, allowing it to act as a sort of "lavish survival meal".
As a food item, [[chocolate]] provides 10% Gluttonous recreation, provides 0.1 nutrition per unit, and will not cause [[food poisoning]]. This makes chocolate a superior all-round recreation item when no other factors are in play. But insect jelly is lighter, with 1/3 the weight per unit. Overall, jelly has 66.7% the weight per nutrition and {{%|4/15 round 3}} weight per recreation %. The lighter weight may be useful in longer caravan trips, though with sufficient [[pack animal]]s you may have enough carrying capacity for chocolate. Insect jelly is also more valuable - in the event that you need to sell things to a faction base, then jelly is superior.
 
  
However, the biggest difference between chocolate and jelly is means of acquisition. Chocolate requires both [[Research#Tree sowing|Tree Sowing]] and [[Research#Cocoa|Cocoa]] to be researched. But once researched, it can be grown at will. Meanwhile, insect jelly requires an [[infestation]]. This first requires that an [[overhead mountain]] tile is available, and then you'll have to fight and/or farm the infestation in the first place. But larger infestations can result in massive quantities of jelly.
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It is also a decent trade good, separate to its use by the caravan itself, as it is valuable, light and it is easy to get a lot of it when facing late game infestations, or can even be farmed.
 
 
Ultimately, which option is preferable will depend on the circumstances of each individual colony, as well as player preference. A colony in a mountain will accumulate lots of insect jelly, but find it harder to grow cocoa trees. A colony in a flat map is unlikely to face an infestation, but can grow chocolate.
 
  
 
=== Farming techniques ===
 
=== Farming techniques ===
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: Note that the reverse tactic, dropping the temperatures severely, does not work as neatly for several reasons. First, insectoids do not die from hypothermia, but only suffer ''[[Ailments#Hypothermic_slowdown|hypothermic slowdown]]'', so the very best you can achieve is sleeping bugs that will quickly reawaken if temperatures are not maintained. To add to the fun, different bug types have different minimum comfortable temperatures, but you'll have to aim for lower than {{Temperature|-100||delta}} below your target's minimum range to effect them in ~4 hours. See [[hypothermic slowdown]] for details.)
 
: Note that the reverse tactic, dropping the temperatures severely, does not work as neatly for several reasons. First, insectoids do not die from hypothermia, but only suffer ''[[Ailments#Hypothermic_slowdown|hypothermic slowdown]]'', so the very best you can achieve is sleeping bugs that will quickly reawaken if temperatures are not maintained. To add to the fun, different bug types have different minimum comfortable temperatures, but you'll have to aim for lower than {{Temperature|-100||delta}} below your target's minimum range to effect them in ~4 hours. See [[hypothermic slowdown]] for details.)
  
== Gallery ==
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==Version History==
<gallery>
 
Insect jelly a.png|One insect jelly
 
Insect jelly b.png|Partial stack
 
Insect jelly c.png|Full stack
 
</gallery>
 
 
 
== Version history ==
 
 
*[[Version/0.13.1135|0.13.1135]] - Added.  
 
*[[Version/0.13.1135|0.13.1135]] - Added.  
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Animal Products]]
 
[[Category:Animal Products]]

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