Editing Incendiary shell
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− | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | + | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|resource| |
− | {{ | ||
| name = Incendiary shell | | name = Incendiary shell | ||
− | | image = | + | | image = Incendiary shell.png |
| description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged. | | description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged. | ||
| type = Crafted resources | | type = Crafted resources | ||
| type2 = Mortar shell | | type2 = Mortar shell | ||
− | + | | path cost = 15 | |
− | | path cost = | ||
| stack limit = 25 | | stack limit = 25 | ||
| beauty = | | beauty = | ||
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| defName = Shell_Incendiary | | defName = Shell_Incendiary | ||
| thingCategories = MortarShells | | thingCategories = MortarShells | ||
− | | tradeTags = | + | | tradeTags = MortarShells |
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | Incendiary shells | + | Incendiary shells are made using 10 [[steel]] and 20 [[chemfuel]] at a [[machining table]] and requires [[Research#Mortars|Mortars]] to be researched. Requires a [[Skills#Crafting|Crafting skill]] of at least 4. The steel cost is increased to 20 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled. |
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
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== Summary == | == Summary == | ||
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | ||
− | When damaged beyond 70% of its health, it will explode after between {{ | + | When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED incendiary trap]]s. | They are also used in the construction of [[IED incendiary trap]]s. | ||
− | == Analysis == | + | ==Analysis== |
− | + | {{stub|section=1}} | |
− | + | ?? | |
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=== Storage === | === Storage === | ||
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | ||
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== Version history == | == Version history == | ||
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | ||
− | {{ | + | {{nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |