Editing Immunoenhancer
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− | {{Royalty}}{{infobox main| | + | {{Rewrite|reason=Account for new [[detoxifier kidney]]}}{{Royalty}}{{infobox main| |
| name = Immunoenhancer | | name = Immunoenhancer | ||
| image = Health item bionic.png|Immunoenhancer | | image = Health item bionic.png|Immunoenhancer | ||
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| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The '''Immunoenhancer''' | + | The '''Immunoenhancer''' gives a pawn that's been implanted with it a bonus of +8% [[Immunity Gain Speed]]. One can be installed in each [[kidney]], and therefore stack its bonus to +16%. Installing the implant does not harvest the original organ (unlike a bionic stomach or heart), nor can it be implanted in a destroyed organ. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | + | {{stub|section=1|reason= Needs mechanical detail on effect, where its implanted and generally bring it up to standard}} | |
− | + | <Summary stuff goes here> | |
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=== Installation === | === Installation === | ||
+ | The immunoenhancer can only be installed into a natural [[kidney]] - if the implantee is missing a kidney, only one immunoenhancer can be installed. | ||
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
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If the operation fails, the part will be destroyed. | If the operation fails, the part will be destroyed. | ||
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== Analysis == | == Analysis == | ||
By the time a colony has access to an immunoenhancer, diseases are usually not a lethal threat. A pawn with an immunoenhancer is very likely to survive a disease and can have lower quality medicine used on them or have less skilled doctors practice on them. An immunoenhancer can also be used on a pawn who goes on caravan trips often. If a pawn gets a disease while on a caravan, they will not have access to a sterile environment and various other boosts to immunity gain speed. They can also be considered for the most productive pawns and sickly pawns to minimize the time they spend bedridden. It is more useful in rainforests and swamps, due to the increased disease frequency. | By the time a colony has access to an immunoenhancer, diseases are usually not a lethal threat. A pawn with an immunoenhancer is very likely to survive a disease and can have lower quality medicine used on them or have less skilled doctors practice on them. An immunoenhancer can also be used on a pawn who goes on caravan trips often. If a pawn gets a disease while on a caravan, they will not have access to a sterile environment and various other boosts to immunity gain speed. They can also be considered for the most productive pawns and sickly pawns to minimize the time they spend bedridden. It is more useful in rainforests and swamps, due to the increased disease frequency. | ||
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== Version history == | == Version history == |