Difference between revisions of "Human leather"

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| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| armor - blunt factor = 1.5
 
| armor - blunt factor = 1.5
| armor - electric factor = 4
+
| armor - electric factor = 4.0
 
| armor - heat factor = 1.7
 
| armor - heat factor = 1.7
 
| armor - sharp factor = 1.5
 
| armor - sharp factor = 1.5
 
| beauty base = -30
 
| beauty base = -30
| insulation - cold factor = 0.94
+
| insulation - cold factor = 0.7
| insulation - heat factor = 0.94
+
| insulation - heat factor = 0.7
 
| market value base = 15
 
| market value base = 15
| market value factor = 1.29
+
| market value factor = 1.3
 
| max hit points base = 100
 
| max hit points base = 100
 
}}
 
}}

Revision as of 12:49, 26 August 2016

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Beauty
×1
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
Work To Make
×1

Human leather is produced when a cook butchers a human at a butcher table.

Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes Human leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.