Editing Hive

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
 
| destroyyield = {{Icon Small|Insect jelly}} 30
 
| destroyyield = {{Icon Small|Insect jelly}} 30
 
}}
 
}}
A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. Each hive spawns with insects like [[megascarab]]s, [[megaspider]]s  and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.  
+
A '''hive''' can spawn in regions with caves or when opening an [[ancient shrine]] or at [[Events#Infestation|Infestation events]]. It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like [[megascarab]]s, [[megaspider]]s  and [[spelopede]]s. Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly afterwards will deteriorate in 2.5 in-game hours.  
  
Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below.
+
Insects will attack creatures trespassing the hive's boundaries, except for wild animals. They will not chase too far away and won't defend themselves from attackers outside the radius. They will also mine random tiles which sometimes lead to [[Collapsed rocks]] falling from above and killing anything below.
  
 
If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.
 
If there are less than 30 hives in a colony, non-dormant hives will reproduce another hive in a random roofed tile within 10 tiles of themselves. The time between hive reproduction depends on difficulty. The number of hives generated this way will never exceed 30, but it is possible to have more than 30 hives if they spawn directly from an infestation event.
Line 22: Line 22:
 
Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[insect jelly]] every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours.  
 
Hives can increase the temperature of their surroundings up to 38°C. It spawns 20 [[insect jelly]] every {{Ticks|26000}} to {{Ticks|30000}}, or {{#expr: 26000/2500}} to {{#expr: 30000/2500}} in-game hours, so long as there are is less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours.  
  
Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}}
+
If a dormant hive is damaged in any way, the insects may turn [[Mental break#Manhunter|manhunter]] to attack the perceived threat. Hives will self-heal over time 1 HP per {{ticks|6000}}, or a total of 10 HP per day.{{Check Tag|Fact Check}}
 +
 
 +
During infestations, full waves of insects appear during the first few seconds. The hives may expand to tiles with an overhead mountain, but not roofs.{{Check Tag|Fact Check}}
  
 
When destroyed they drop 30 insect jelly.
 
When destroyed they drop 30 insect jelly.
Line 29: Line 31:
  
 
If they are not maintained for {{ticks|60000}}, they will be healthy for a further {{ticks|60000}} before taking 10 points of damage every {{ticks|250}} {{Check Tag|Fact Check|Maintainance time, healthy time, and damage rate extrapolated from defs. Needs to be checked in game}}
 
If they are not maintained for {{ticks|60000}}, they will be healthy for a further {{ticks|60000}} before taking 10 points of damage every {{ticks|250}} {{Check Tag|Fact Check|Maintainance time, healthy time, and damage rate extrapolated from defs. Needs to be checked in game}}
 +
 +
They will initially generate with up to 200 combat power of insectoids, e.g. one megaspider and one megascarab, and can have up to 500 points of insectoids at one time alive at one time. {{Check Tag|Fact Check|Numbers taken from defs. Needs to be checked in game}}
  
 
==Version history==
 
==Version history==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: