Editing High-explosive shell
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | + | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|resource| |
− | {{ | ||
| name = High-explosive shell | | name = High-explosive shell | ||
− | | image = | + | | image = High-explosive shell.png |
| description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged. | | description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged. | ||
| type = Crafted resources | | type = Crafted resources | ||
| type2 = Mortar shell | | type2 = Mortar shell | ||
− | + | | path cost = 15 | |
− | | path cost = | ||
| stack limit = 25 | | stack limit = 25 | ||
| beauty = | | beauty = | ||
Line 17: | Line 15: | ||
| damage = 50 | | damage = 50 | ||
| damage type = Bomb | | damage type = Bomb | ||
− | |||
− | |||
| velocity = 41 | | velocity = 41 | ||
| blastRadius = 2.9 | | blastRadius = 2.9 | ||
Line 32: | Line 28: | ||
| defName = Shell_HighExplosive | | defName = Shell_HighExplosive | ||
| thingCategories = MortarShells | | thingCategories = MortarShells | ||
− | | tradeTags = | + | | tradeTags = MortarShells |
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
Line 38: | Line 34: | ||
== Acquisition == | == Acquisition == | ||
− | High-explosive shells | + | High-explosive shells are made using 15 [[steel]] and 15 [[chemfuel]] at a [[machining table]] and requires [[Research#Mortars|Mortars]] to be researched. Requires a [[Skills#Crafting|Crafting skill]] of at least 4. The steel cost is increased to 25 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled. |
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
Finally, [[siege]] raids will have high-explosive shells drop podded to them, and if unused by the raid, can be taken by the player. | Finally, [[siege]] raids will have high-explosive shells drop podded to them, and if unused by the raid, can be taken by the player. | ||
− | |||
− | |||
− | |||
== Summary == | == Summary == | ||
Line 52: | Line 45: | ||
When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. | When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. | ||
− | + | == Analysis == | |
+ | It is the standard shell for mortars, dealing high damage and having a decent blast radius. Given the mortar's inaccuracy, it's best to have a battery of mortars firing at once to deal heavy damage to the enemy. | ||
− | + | It is quite resource-intensive, so it's best to wait until mid-game until beginning the use of mortars. | |
− | + | ||
+ | They are effective against most enemies; [[Raid#Siege|siege]] bases, resting or charging raiders, crashed ship parts and their mechanoid guards. While two mortars are enough against siege bases, around 4 - 8 will be needed for direct attacks on raiders. | ||
− | + | They are less effective against enemies equipped with [[shield belt]]s, as the explosion is blocked by the shield. A high quality shield belt can survive a blast and regenerate faster than the mortar fires. Pairing these with other mortars firing EMP rounds can overcome this problem easily. | |
=== Storage === | === Storage === | ||
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
Line 74: | Line 62: | ||
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled. | ||
− | |||
[[Category: Mortar shells]] | [[Category: Mortar shells]] |