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{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
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{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|resource|
{{Infobox main|resource
 
 
| name = High-explosive shell
 
| name = High-explosive shell
| image = Shell highexplosive a.png
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| image = High-explosive shell.png
 
| description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| type = Crafted resources
 
| type = Crafted resources
 
| type2 = Mortar shell
 
| type2 = Mortar shell
| tech level = Industrial
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| path cost = 15
| path cost = 14
 
 
| stack limit = 25
 
| stack limit = 25
 
| beauty =  
 
| beauty =  
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| damage = 50
 
| damage = 50
 
| damage type = Bomb
 
| damage type = Bomb
| armorPenetration = 10
 
| stoppingPower = 0.5
 
 
| velocity = 41
 
| velocity = 41
 
| blastRadius = 2.9
 
| blastRadius = 2.9
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| defName = Shell_HighExplosive
 
| defName = Shell_HighExplosive
 
| thingCategories = MortarShells
 
| thingCategories = MortarShells
| tradeTags = MortarShell
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| tradeTags = MortarShells
 
| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
High-explosive shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 25 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
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High-explosive shells are made using 15 [[steel]] and 15 [[chemfuel]] at a [[machining table]] and requires [[Research#Mortars|Mortars]] to be researched. Requires a [[Skills#Crafting|Crafting skill]] of at least 4. The steel cost is increased to 25 if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
  
 
They can also be purchased from [[traders]].
 
They can also be purchased from [[traders]].
  
 
Finally, [[siege]] raids will have high-explosive shells drop podded to them, and if unused by the raid, can be taken by the player.
 
Finally, [[siege]] raids will have high-explosive shells drop podded to them, and if unused by the raid, can be taken by the player.
 
== Usage ==
 
{{Ingredient List|noCollapse=true}}
 
  
 
== Summary ==
 
== Summary ==
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When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
 
When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
  
They are also used in the construction of explosive [[IED trap]]s.
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== Analysis ==
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It is the standard shell for mortars, dealing high damage and having a decent blast radius. Given the mortar's inaccuracy, it's best to have a battery of mortars firing at once to deal heavy damage to the enemy.
  
== Analysis ==
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It is quite resource-intensive, so it's best to wait until mid-game until beginning the use of mortars.
High-explosive is the standard shell for [[mortar]]s, dealing high damage to any target with a decent blast radius. Mortars in general are quite resource-intensive, so it's best to wait until mid-game until beginning the use of mortars. Given the mortar's inaccuracy, it's best to have a battery of mortars firing at once to deal heavy damage to the enemy.
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They are effective against most enemies; [[Raid#Siege|siege]] bases, resting or charging raiders, crashed ship parts and their mechanoid guards. While two mortars are enough against siege bases, around 4 - 8 will be needed for direct attacks on raiders.
  
Mortars are most useful against stationary targets, such as [[siege]]s, [[crashed ship parts]], and [[mech cluster]]s{{RoyaltyIcon}}. Against sieges in particular, dealing enough damage will force the raiders to assault directly - as opposed to them peppering ''your'' base with mortar shells. A siege's mortars can and will deal large infrastructural damage to any base not under [[overhead mountain]]; your mortars are powerful defenses against them.
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They are less effective against enemies equipped with [[shield belt]]s, as the explosion is blocked by the shield. A high quality shield belt can survive a blast and regenerate faster than the mortar fires. Pairing these with other mortars firing EMP rounds can overcome this problem easily.
  
 
=== Storage ===
 
=== Storage ===
 
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
 
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
 
== Gallery ==
 
<gallery>
 
Shell highexplosive a.png|One highexplosive shell
 
Shell highexplosive b.png|Partial stack
 
Shell highexplosive c.png|Full stack
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.
 
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.
  
{{Nav|security|wide}}
 
 
[[Category: Mortar shells]]
 
[[Category: Mortar shells]]

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