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| description = This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | | description = This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Misc |
| placeable = true | | placeable = true | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.4 | | cover = 0.4 | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? | + | {{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?}} |
− | Active hemogen amplifiers require a pawn capable of [[deathrest]], like a [[Sanguophage]], and must be connected to a [[deathrest casket]]. Each hemogen amplifier consumes {{#expr:-{{P|Power Consumption}} }}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. | + | Active hemogen amplifiers require a pawn capable of [[deathrest]], like a [[Sanguophage]], and must be connected to a [[deathrest casket]]. Each hemogen amplifier consumes {{#expr:-{{P|Power Consumption}}}}W of power and {{Icon Small|hemogen pack}} 0.5 [[hemogen pack]] per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The amplifier will be automatically refueled by a [[Work#Haul|haulers]] so long as auto-refueling is enabled. |
− | The hemogen amplifier increases [[Hemogen]] gain by {{+|25%}} from any source, assuming deathrest isn't interrupted. This reduces the need to drink blood as frequently | + | The hemogen amplifier increases [[Hemogen]] gain by {{+|25%}} from any source, assuming deathrest isn't interrupted. This reduces the need to drink blood as frequently. |
Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. | Like other deathrest buildings, an amplifier permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. | ||
== Analysis == | == Analysis == | ||
− | + | {{Rewrite|section=1|reason=Quick and dirty math implementation. Needs copy editor pass for clarity and flow}} | |
+ | The amplifier both consumes and saves hemogen. The actual resulting economy therefore depends on the time spent using the amplifier and the hemogen consumption between deathrests. | ||
− | + | The amplifier consumes 0.5 hemogen packs per day of deathrest, therefore the total consumption per deathrest per amplifier is as follows: | |
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{| {{STDT| sortable c_17 text-center}} | {| {{STDT| sortable c_17 text-center}} | ||
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|} | |} | ||
− | A pawn must | + | A pawn must [[Deathrest]] every 30 days, as such their natural hemogen need, and the savings from the amplifier, are calculable. |
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+ | '''Note:''' Values are given in [[hemogen pack]]s for ease of comparison, but the total efficiency is directly applicable to all hemogen sources. Similarly, hemogen consumption is listed in packs consumed to maintain a given level, rather than in actual hemogen given. | ||
{| {{STDT| sortable c_17 text-center}} | {| {{STDT| sortable c_17 text-center}} | ||
− | ! Hemogen Packs Consumed !! [[Hemogenic]] | + | ! Hemogen Packs Consumed !! [[Hemogenic]] || [[Hemogen drain]] |
|- | |- | ||
! style=text-align:left | ''Base'' | ! style=text-align:left | ''Base'' | ||
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| {{Icon Small|Hemogen pack||{{#expr: 30*2/(1.25*20)}}}} | | {{Icon Small|Hemogen pack||{{#expr: 30*2/(1.25*20)}}}} | ||
| {{Icon Small|Hemogen pack||{{#expr: 30*10/(1.25*20)}}}} | | {{Icon Small|Hemogen pack||{{#expr: 30*10/(1.25*20)}}}} | ||
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− | + | Therefore, an amplifier produces a saving in hemogen consumption from the base decay of pawns with [[hemogen drain]], but not for pawns with [[hemogenic]] alone. Note that [[sanguophages]] have hemogen drain by default. | |
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− | + | The use of hemogenic abilities also contributes to the economy however. A pawn with only hemogenic would still benefit from the amplifier if they spend at least {{#expr: ((0.5*4/1.1) - ((30*2/20) - 30*2/(1.25*20)))*20 round 1}} hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs or 1.22 uses of coagulate. | |
− | + | Hemogen amplifiers should be weighed against simply obtaining more colonists or [[prisoner]]s ''and'' the opportunity cost of not using a [[glucosoid pump]] or [[deathrest accelerator]]. Deathrest building capacity is very limited in most stages of the game, and either building is usually more useful than the amplifier. However, amplifiers are one of the few deathrest buildings that does not have its own limit, making them useful once you have enough of the other buildings. | |
− | + | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | |
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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− | {{ | + | {{Biotech navbox}} |
− | [[Category: | + | |
+ | [[Category:Miscellaneous]] |