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Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner.
 
Harvesting from a guest will inflict massive [[goodwill]] penalties, and harvesting from a colonist will bring even more [[mood]] penalties, so simply steal organs from a prisoner.
  
The [[prosthetic heart]] is inferior to an organic heart in function, and the [[bionic heart]] is superior, but both are immune to artery blockages and heart attacks, and installing either will cure both. Installing a [[prosthetic heart]] on an otherwise healthy pawn gives you the more valuable organic heart. This inflicts no penalties on colonists/prisoners, but gives a -80 [[goodwill]] malus on guests from nonhostile factions.
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The [[prosthetic heart]] is inferior to an organic heart in function, and the [[bionic heart]] is superior, but both are immune to artery blockages and heart attacks, and installing one will cure both. Installing a [[prosthetic heart]] on an otherwise healthy pawn inflicts no penalties on colonists/prisoners, but gives a -80 [[goodwill]] malus on guests from nonhostile factions.
  
 
There are also concerns installing a heart. Unlike the bionic heart, and like the prosthetic heart, there is a 25% chance of instant death in the event of failed installation. This makes it significantly riskier to install. Additionally, it requires a medical skill of 8 to attempt compared to the prosthetic heart's 4 and the bionic's 5.
 
There are also concerns installing a heart. Unlike the bionic heart, and like the prosthetic heart, there is a 25% chance of instant death in the event of failed installation. This makes it significantly riskier to install. Additionally, it requires a medical skill of 8 to attempt compared to the prosthetic heart's 4 and the bionic's 5.

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