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Moving is a pawn's capacity to use their legs to move about. It's a major factor in a pawn's overall [[Move Speed|movement speed]]. Moving is reduced when a leg, femur, tibia, foot, toe or their spine is injured.
 
Moving is a pawn's capacity to use their legs to move about. It's a major factor in a pawn's overall [[Move Speed|movement speed]]. Moving is reduced when a leg, femur, tibia, foot, toe or their spine is injured.
  
Consciousness applies a 1 for 1 multiplier on moving, while breathing and blood pumping does the same but only up to -10% moving, so anything that affects any of these stats will also increase or reduce moving by the same amount. Moving is also directly reduced by certain ailments including [[Injury#old age|bad back and frailty]].  
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Consciousness, breathing and blood pumping each apply a 1 for 1 multiplier on moving, so anything that affects any of these stats will also increase or reduce moving by the same amount. Moving is also directly reduced by certain ailments including [[Injury#old age|bad back and frailty]].  
  
Any time a pawn's moving is reduced to below 15%, they become incapacitated and can no longer do anything. They can be rescued or captured at this point. An injured pawn may eventually recover on their own as the pain levels drop, although blood loss may prevent this or cause them to collapse again.
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Any time a pawn's moving is reduced to below 20% through any combination of factors, they become incapacitated and can no longer do anything. They can be rescued or captured at this point. Note that an injured pawn may eventually be able to recover on their own as the pain levels drop, although blood loss may prevent this or cause them to collapse again.
  
 
==== Manipulation ====
 
==== Manipulation ====

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