Editing Health
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{TOCright}} | {{TOCright}} | ||
+ | [[Characters]], like [[Colonist|colonists]], [[Raider|raiders]], etc, can become [[Injury|injured]] (via the environment or fighting). Each injury affects a different part of the colonists' well being, and can be found under a character's [[Health]] tab. | ||
{{see also|Injury}} | {{see also|Injury}} | ||
− | [[Characters]] | + | ==Health Systems== |
+ | :''Main article: [[Characters]]'' | ||
− | + | Characters of Rimworld can have the following health 'systems'. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! System Name !! Biological | + | ! System Name !! Biological Body Parts !! Mechanical Body Parts !! Biological Pawns Have? !! Mechanical Pawns Have? !! Fatal if all Capacity Lost?<ref>Refers to whether or not the pawn will die if a system's capacity becomes 'None'</ref> |
|- | |- | ||
− | ![[Pain]] | + | ![[Pain|Pain]] |
| - || | - || | Yes || | No || | No | | - || | - || | Yes || | No || | No | ||
|- | |- | ||
![[#Consciousness|Consciousness]] | ![[#Consciousness|Consciousness]] | ||
− | | Brain || | | + | | Brain || | AI Persona Core || | Yes || | No || | Yes |
|- | |- | ||
![[#Data Processing|Data Processing]] | ![[#Data Processing|Data Processing]] | ||
− | | - || | | + | | - || | - || | No || | Yes || | Yes |
|- | |- | ||
![[#Sight|Sight]] | ![[#Sight|Sight]] | ||
− | | Eye || | | + | | Eye || | Optical Sensor || | Yes || | Yes || | No |
|- | |- | ||
![[#Hearing|Hearing]] | ![[#Hearing|Hearing]] | ||
Line 42: | Line 30: | ||
| Leg, Foot || | Leg, Foot<ref>Centipedes body rings are used for movement instead, since they don't have legs.</ref> || | Yes || | Yes || | No | | Leg, Foot || | Leg, Foot<ref>Centipedes body rings are used for movement instead, since they don't have legs.</ref> || | Yes || | Yes || | No | ||
|- | |- | ||
− | ![[# | + | ![[#Working|Manipulation]] |
| Arm, Hand || | Arm, Hand<ref>Again, Centipedes body rings are used for work instead, since they don't have arms.</ref> || Yes || | Yes || | No | | Arm, Hand || | Arm, Hand<ref>Again, Centipedes body rings are used for work instead, since they don't have arms.</ref> || Yes || | Yes || | No | ||
|- | |- | ||
Line 49: | Line 37: | ||
|- | |- | ||
![[#Communication|Communication]] | ![[#Communication|Communication]] | ||
− | | - || | Neck<ref>Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated.</ref> || | No || | Yes || | No | + | | - || | Neck<ref>Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated. </ref> || | No || | Yes || | No |
|- | |- | ||
![[#Breathing|Breathing]] | ![[#Breathing|Breathing]] | ||
Line 55: | Line 43: | ||
|- | |- | ||
![[#Blood Filtration|Blood Filtration]] | ![[#Blood Filtration|Blood Filtration]] | ||
− | | Kidneys | + | | Kidneys || | - || | Yes || | No || | Yes |
− | |||
− | |||
− | |||
|- | |- | ||
![[#Blood Pumping|Blood Pumping]] | ![[#Blood Pumping|Blood Pumping]] | ||
| Heart || | - || | Yes || | No || | Yes | | Heart || | - || | Yes || | No || | Yes | ||
− | |||
− | |||
− | |||
|- | |- | ||
![[#Metabolism|Metabolism]] | ![[#Metabolism|Metabolism]] | ||
− | | | + | | Liver || | - || | Yes || | No || | Yes |
|- | |- | ||
|} | |} | ||
<references/> | <references/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Cold and Heat Injuries== | ==Cold and Heat Injuries== | ||
− | + | <!-- Place Cold and Heat Injuries Here--> | |
− | + | hypothermia: ''Needs Description'' | |
− | + | frostbite: ''Needs Description'' | |
− | + | heatstroke: ''Needs Description'' | |
+ | burns: ''Needs Description'' | ||
==Treatment== | ==Treatment== | ||
− | For most injuries, you can treat [[ | + | For most injuries, you can treat [[Colonist|colonists]] with or without [[medicine]] (with typically better results if a medicinal substance is provided), and also have them lay in [[Hospital Bed|hospital beds]] or any other bed or sleeping spot assigned as a medical spot, though Hospital Beds further improve the chance of them being treated properly. |
===Improper Treatment=== | ===Improper Treatment=== | ||
− | Treating an injury poorly ''may'' result in [[ | + | Treating an an injury poorly ''may'' result in [[Scar|scarring]], reduced [[Stats#Healing Rate|healing rate]] or infections |
===Operations=== | ===Operations=== | ||
− | + | Under the [[Health]] tab, you can assign an operation to a [[colonist]] by clicking on the bill sub-tab. Operations cannot be performed without a proper [[Medicine|Medkit]] to apply an anesthetic. | |
− | Under the Health tab, you can assign an operation to a [[colonist]] by clicking on the bill sub-tab. Operations cannot be performed without a proper [[Medicine|Medkit]] to apply an anesthetic | ||
=====Transplants===== | =====Transplants===== | ||
− | For missing [[ | + | For missing [[Organ|internal organs]], either a donor organ can be used or an artificial part. |
=====Limb Replacement===== | =====Limb Replacement===== | ||
− | From [[peg | + | From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. |
− | Bionic parts have a bonus to specific actions or movement. For example, a [[bionic leg]] will increase your colonist's | + | Bionic parts have a bonus to specific actions or movement. For example, a [[Bionic Leg|bionic leg]] will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Health]] | [[Category:Health]] |