Difference between revisions of "Harvest"

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<noinclude>{{Main|Orders}}{{#set:Image|File:HarvestPlants.png}}</noinclude>
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[[{{Q|Harvest|Image}}|left]] '''Harvest''' marks [[plants]] to be harvested by colonists assigned to [[Work#Plant cut|Plant cut]]. Characters assigned to [[Work#Grow|Grow]] also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potatoes]], [[corn]], [[haygrass]], and processable herbs like [[smokeleaf]], [[psychoid leaves]], [[hops]], [[healroot]] and [[devilstrand]]. Plants that haven't borne produce will be destroyed in the process.
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Marks [[plants]] to be harvested by colonists assigned to [[Menus#Plant_cut|Plant cut]]. Characters with Grow do harvest as well but without need to mark plants, growers concentrate themselves on plantations. Harvest of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potatoes]], [[corn]], [[haygrass]], and processable herbs like [[smokeleaf]], [[psychoid leaves]], [[hops]], [[healroot]] and [[devilstrand]]. Plant that haven't borne produce will be destroyed in the process.
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This should not be confused with the term "[[Human resources|Harvest]]" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: [[heart]], [[lung]]s, [[kidney]] and [[liver]]s.
  
Harvest is also a term used in the medical field, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient. Harvestable organs in-game include: [[heart]], [[lung]]s, [[kidney]] and [[liver]]s.
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Unskilled or injured characters can fail at harvesting, destroying the harvest.<noinclude>
  
Unskilled or injured characters can fail at harvesting, destroying the harvest.
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Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.  
  
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[[Category:Orders]]
[[Category:Orders|*]]
 
[[Category:Game mechanics]]
 
 
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Latest revision as of 15:05, 17 September 2023

HarvestPlants.png

Harvest marks plants to be harvested by colonists assigned to Plant cut. Characters assigned to Grow also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as agave, berries, rice, potatoes, corn, haygrass, and processable herbs like smokeleaf, psychoid leaves, hops, healroot and devilstrand. Plants that haven't borne produce will be destroyed in the process.

This should not be confused with the term "Harvest" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: heart, lungs, kidney and livers.

Unskilled or injured characters can fail at harvesting, destroying the harvest.

Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.