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<noinclude>{{Main|Orders}}{{#set:Image|File:HarvestPlants.png}}</noinclude>
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<noinclude>
[[{{Q|Harvest|Image}}|left]] '''Harvest''' marks [[plants]] to be harvested by colonists assigned to [[Work#Plant cut|Plant cut]]. Characters assigned to [[Work#Grow|Grow]] also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potatoes]], [[corn]], [[haygrass]], and processable herbs like [[smokeleaf]], [[psychoid leaves]], [[hops]], [[healroot]] and [[devilstrand]]. Plants that haven't borne produce will be destroyed in the process.
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{{Main Article|Orders}}
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This should not be confused with the term "[[Human resources|Harvest]]" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: [[heart]], [[lung]]s, [[kidney]] and [[liver]]s.
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Marks [[plants]] to be harvested by colonists assigned to [[Plant cut]]. Characters with Grow do harvest as well but without need to mark plants, growers concentrate themselves on plantations. Harvest of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potato]], [[corn]], [[haygrass]], [[strawberry]], processable herbs like [[cotton]], [[smokeleaf]], [[psyched]], [[hop]], [[healroot]] and [[devilstrand]]. Plant that haven't bared their fruits will be destroyed in the process.
  
Unskilled or injured characters can fail at harvesting, destroying the harvest.<noinclude>
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Harvest is also a terminology employed in the Medical field, to "obtain" body organs from voluntary or not donors. [[Heart]], [[lung]]s, [[kidney]] and [[liver]]s.
  
Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.  
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Unskilled or injured characters can fail at harvesting, destroying the harvest.
  
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