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<noinclude>{{Main|Orders}}{{#set:Image|File:HarvestPlants.png}}</noinclude>
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<noinclude>
[[{{Q|Harvest|Image}}|left]] '''Harvest''' marks [[plants]] to be harvested by colonists assigned to [[Work#Plant cut|Plant cut]]. Characters assigned to [[Work#Grow|Grow]] also harvest but with the intention of clearing the area to plant new crops. Harvesting of plants provides edibles such as [[agave]], [[berry|berries]], [[rice]], [[potatoes]], [[corn]], [[haygrass]], and processable herbs like [[smokeleaf]], [[psychoid leaves]], [[hops]], [[healroot]] and [[devilstrand]]. Plants that haven't borne produce will be destroyed in the process.
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{{Main Article|Orders}}
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</noinclude>
  
This should not be confused with the term "[[Human resources|Harvest]]" that is also a term used in medical operations, meaning to remove a body organ from a donor, usually with intent to transplant the organ to another patient or sell for profit. Harvestable organs in-game include: [[heart]], [[lung]]s, [[kidney]] and [[liver]]s.
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Mark [[plants]] to be harvested. [[Food]] will be harvested as possible from plants. Potato plants, rice plants, strawberry plants, corn plants, hop plants, can all be harvested for food, destroying the plant in the process.
  
Unskilled or injured characters can fail at harvesting, destroying the harvest.<noinclude>
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Wild plants:<br/>
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Raspberry bushes can be harvested for berries and agave can be harvested for agave fruit. The plants are not destroyed and can be harvested again after the fruit regrows.
  
Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests. Also, damaged crops will have harvests reduced by up to 50%.  
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Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant.
  
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[[Category:Orders]]
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[[Category:Orders|*]]
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[[Category:Game mechanics]]
 
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