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The term "edible" varies depending on the variation of RimWorld that you are playing. Without the [[Ideology (DLC)|Ideology DLC]], fungus is the same as any other vegetable. However, ''with'' that DLC, fungus becomes ''either'' a loved ''or'' hated food substance. See [[raw fungus]] and [[Ideoligion#Tunneler|Ideoligion Tunneler]] for more information.
 
The term "edible" varies depending on the variation of RimWorld that you are playing. Without the [[Ideology (DLC)|Ideology DLC]], fungus is the same as any other vegetable. However, ''with'' that DLC, fungus becomes ''either'' a loved ''or'' hated food substance. See [[raw fungus]] and [[Ideoligion#Tunneler|Ideoligion Tunneler]] for more information.
  
A single glowstool{{Check Tag|Of What Age?|Does it need to be mature to provide the full light?}} provides a dim 28% [[light]] in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with ''multiple'' glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or [[Recreation#Relaxing socially|gather spot]].
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A single (mature?) glowstool provides a dim 28% [[light]] in orthogonally adjacent squares and 24% in diagonally adjacent, dropping into the teens at 2-3 squares and single-digits of light at 4 squares, none of which are enough to make any significant difference for your colonists. However, with ''multiple'' glowstools whose illumination (within 2 tiles) overlaps, those areas immediately jump to 50% light, which is enough to count as "lit" in those few tiles; often enough for a workbench or [[Recreation#Relaxing socially|gather spot]].
  
 
Once harvested, their glow disappears, so they are not a "movable" source of light.
 
Once harvested, their glow disappears, so they are not a "movable" source of light.

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