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| mass base = 0.85
 
| mass base = 0.85
 
| work to make = 12000
 
| work to make = 12000
| has quality = True
 
 
| weaponTags = MedievalMeleeDecent
 
| weaponTags = MedievalMeleeDecent
 
}}
 
}}
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== Analysis ==
 
== Analysis ==
 
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
 
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
* '''The [[melee verb selection]] system''', introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13.
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* '''The [[melee verb selection]] system''', introduced in 1.1. The game incorrectly calculates which attacks, or ''verbs'', are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" DPS of 7.23, rather than the gladius' 7.13.
* '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts.  
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* '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts.  
  
: While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.  
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: While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.
  
:''Stab'' has the advantage of superior damage to internal body parts. However, gladii won't instakill the heart at most reasonable qualities, and the chance of hitting the same organ 2 times in a row is miniscule. Cut is a more reliable way to disable enemies in combat.
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While the gladius has +5% more {{AP}}, this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.
 
 
The gladius does have +5% more {{AP}}, but this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.
 
  
 
The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below).
 
The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below).
  
 
=== Trivia ===
 
=== Trivia ===
A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game.
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A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pila|pilum]], it is one of two Roman weapons in the game.
 
 
{{Weapon Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
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{{Weapon Quality Table}}
Gladius.png|Base variant
 
HoraxianGladius.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
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* ? - Buffed from 15 point and edge damage to 16.
 
* ? - Buffed from 15 point and edge damage to 16.
 
* Beta 19/1.0 - Damage buffed, cooldown slightly increased..  
 
* Beta 19/1.0 - Damage buffed, cooldown slightly increased..  
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
  
 
<gallery>
 
<gallery>
 
ShortSword1.png|Original Short Sword sprite
 
ShortSword1.png|Original Short Sword sprite
Gladius Old.png|Texture prior to 1.5
 
 
</gallery>
 
</gallery>
  

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