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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
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{{Stub}}
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Flesh whip
 
| name = Flesh whip
| image = Health_item_natural.png
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| image =  
| description = A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.<br>It has its own neural structures and may become dangerous if removed.
 
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| meleeattack1dmg = 20.5
 
| meleeattack1type = cut
 
| meleeattack1part = blade
 
| meleeattack1cool = 2
 
| meleeattack1ap = 60
 
| body part = Shoulder
 
| MeleeWeaponAverageDPS = 10.25
 
| MeleeWeaponAverageAP = 60
 
| mode = Melee
 
 
}}
 
}}
A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]].
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INTRO TEXT
  
 
== Acquisition ==
 
== Acquisition ==
{{Stub|section=1|reason=Full explanation, ensure parity with the other flesh/fleshmass parts}}
 
 
[[Twisted obelisk]]
 
[[Twisted obelisk]]
  
 
== Summary ==  
 
== Summary ==  
{{Stub|section=1|reason=Needs a proper body part section like other similar pages. BUllet point list is just to ensure info is retained in the meantime.}}
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A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
* 100% part efficiency
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It has its own neural structures and may become dangerous if removed.
* Replaces the entire arm.
 
* {{--|1}} [[Beauty (Pawn)|Beauty]]
 
* {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}}, disabled by the [[Body modder]] trait and the [[inhumanized]] condition.
 
 
 
=== Combat ===
 
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. When social fighting, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}}
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
! {{Icon Small|Heart|32}}
 
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 DPS}}
 
| {{Q|Human|Attack 1 AP}}%
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
! {{Icon Small|{{PAGENAME}}|32}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|MeleeDPS}}
 
| {{P|Attack 1 AP}}%
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 
|}
 
</li></div>
 
 
 
=== Removal ===
 
{{Stub|section=1|reason=Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for }}
 
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
 
 
 
Removing the part requires ???? <!--{{Ticks|2000}}--> of work, ??x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] skill of ????. <!--and has no [[Skills#Medical|Medical skill]] requirements.-->
 
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=General, also ghouls specifically}}
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Slightly better dps than the Elbow Blade. Effectively a free upgrade, requiring only to wait for the cooldown and patience with the RNG.
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.
 
 
 
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.

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