Editing Flammability

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For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
 
For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
  
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  
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Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  
 
Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects.
 
Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects.
  

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