Editing Flammability

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Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%. The flammability of a pawn's [[apparel]] has no effect on the flammability of the wearer, it is only relevant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%.
 
Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%. The flammability of a pawn's [[apparel]] has no effect on the flammability of the wearer, it is only relevant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%.
 
For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
 
  
 
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  
 
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  

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