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{{Infobox main|drug | {{Infobox main|drug | ||
| name = Flake | | name = Flake | ||
− | | image = | + | | image = Flake.png|Flake |
| description = A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies. | | description = A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.7 | | joy offset = 0.7 | ||
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| research = Psychite refining | | research = Psychite refining | ||
| work to make = 250 | | work to make = 250 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Psychoid leaves | | resource 1 = Psychoid leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = Flake | | defName = Flake | ||
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| rest fall factor = 0.33 | | rest fall factor = 0.33 | ||
| rest offset = 0.2 | | rest offset = 0.2 | ||
− | | mood offset = 35 | + | | mood offset = 35}} |
− | }} | + | {{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than yayo, but comes with additional maluses.}} |
− | {{Info|'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than | ||
− | == | + | == Aquisition == |
Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | Flake can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | ||
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=== Upon smoking === | === Upon smoking === | ||
− | A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{ | + | A pawn taking flake will do so right where it stands without looking for a place to sit first. Flake is smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | ||
− | |||
− | |||
* {{+|20%}} [[Rest]] | * {{+|20%}} [[Rest]] | ||
− | * | + | * <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.015}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] |
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity | ||
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Flake high severity, depending on psychite tolerance ''(see "Flake high" below)'' | * '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Flake high severity, depending on psychite tolerance ''(see "Flake high" below)'' | ||
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}}}}}} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)'' | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}}}}}} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)'' | ||
− | * {{ | + | * If the pawn has a {{%|{{#vardefineecho:minToleranceToAddict|0.1}}}} psychite tolerance already: |
+ | ** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> Psychite [[addiction]] chance ''(see "Psychite addiction" below)'' | ||
* If the pawn has a psychite addiction already: | * If the pawn has a psychite addiction already: | ||
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)'' | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite need ''(see "Addiction" below)'' | ||
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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | <code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code> | ||
− | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay| | + | Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}. The maximum severity of a flake high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}} flake. Regardless of the flake high severity, the effects are always the same. Only their duration changes accordingly: |
* {{+|35}} [[Mood]] (''"So good, so good."'') | * {{+|35}} [[Mood]] (''"So good, so good."'') | ||
− | * {{ | + | * <span style="color:forestgreen>'''×50%'''</span> [[Pain]] |
− | + | * <span style="color:forestgreen>'''×33%'''</span> [[Rest Fall Rate|Rest fall factor]] | |
+ | |||
+ | === Psychite tolerance === | ||
+ | {{Main|Tolerance}} | ||
+ | {{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}} | ||
+ | |||
+ | Each flake consumed increases the psychite tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Psychite tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day. | ||
+ | |||
+ | See sections ''"Flake high"'' and ''"Psychite addiction"'' for how psychite tolerance affects flake high severity and psychite addiction chance respectively. | ||
+ | |||
+ | If the psychite tolerance is above a certain thresholds it imposes a chance over time to gain the following [[ailment]]: | ||
+ | |||
+ | <ul><li><span style="color:firebrick>'''Chemical damage (severe)'''</span><br/> | ||
+ | '''Tolerance above 45%''' imposes a chance proportional to the tolerance held to get [[chemical damage]] (severe). Chemical damage (severe) gained this way will affect only kidneys and only one kidney at a time. | ||
+ | {| class="wikitable" style="text-align:right" | ||
+ | |- | ||
+ | ! Tolerance !! Chemical damage (severe)<br>average interval !! Graph | ||
+ | |- | ||
+ | | 45% || 99999 Days | ||
+ | | rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}} | ||
+ | |- | ||
+ | | 50% || 180 Days | ||
+ | |- | ||
+ | | 100% || 135 Days | ||
+ | |}</li></ul> | ||
− | Without | + | === Psychite addiction === |
+ | {{Quote|"A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
− | {{: | + | Once a pawn has a psychite tolerance of {{%|{{#var:minToleranceToAddict}} }} or above, each dose carries a chance of psychite addiction that scales with tolerance. Due to the minimum tolerance to addict, flake can be safely consumed once every {{Plural|{{#var:toleranceSeverityOffset}}/{{#var:toleranceSeverityPerDay}} round 1|day}} without risking addiction, so long as the pawn has a body size of 1 or higher and their tolerance is not already elevated before starting the schedule. |
− | == | + | The chance of addiction is as follows: |
− | + | {| class="wikitable" style="text-align:right" | |
+ | |- | ||
+ | ! Tolerance !! Addiction chance !! Graph | ||
+ | |- | ||
+ | | 0% || 0% | ||
+ | | rowspan="4" | {{GraphChart | ||
+ | | width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = Addiction Chance (%) | ||
+ | | x = 0, {{#expr:{{#var:minToleranceToAddict}}*100}}, {{#expr:{{#var:minToleranceToAddict}}*100}}, 50, 80, 100 | ||
+ | | y = 0, 0, {{#expr:{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) * 100}}, {{#expr:{{P|Addictiveness}} * 5 * 100}}, {{#expr:{{P|Addictiveness}} * 15 * 100}}, {{#expr:{{P|Addictiveness}} * 15 * 100}} | ||
+ | }} | ||
+ | |- | ||
+ | | {{%|{{#var:minToleranceToAddict}}}} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} | ||
+ | |- | ||
+ | | 50% || {{%|{{P|Addictiveness}} * 5}} | ||
+ | |- | ||
+ | | 80% || {{%|{{P|Addictiveness}} * 15}} | ||
+ | |} | ||
+ | |||
+ | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}} }} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming flake during a psychite addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}} }} again ''(see "Upon smoking" above)''. | ||
+ | |||
+ | Developing a psychite addiction has the following one time effect: | ||
+ | * <span style="color:firebrick>'''15%'''</span> [[Chemical damage]] (severe) chance | ||
− | + | Developing an addiction also means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming psychite satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume flake at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | |
− | |||
− | Psychite | + | === Psychite withdrawal === |
+ | {{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | ||
− | + | As soon as the psychite need reaches 0%, the pawn suffers from the following withdrawal symptoms: | |
+ | * {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'') | ||
+ | * {{--|20%}} [[Consciousness]] | ||
+ | * {{--|20%}} [[Moving]] | ||
+ | * {{--|20%}} [[Manipulation]] | ||
+ | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) | ||
+ | * <span style="color:firebrick>'''300%'''</span> [[Social Fight Chance Factor]] (Note: This factor is not added or multiplied, but set.) | ||
+ | * <span style="color:firebrick>'''Mental break'''</span> chances: | ||
+ | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal. | ||
+ | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|psychotic wandering}} during each withdrawal. | ||
− | === Drug | + | == Analysis == |
+ | {{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Yayo]]}} | ||
+ | Flake is one of three drugs that can be produced from psychoid leaves, the others being [[psychite tea]] and [[yayo]]. [[Go-juice]] is a derivative of yayo. | ||
+ | |||
+ | ===Drug=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | |||
|- | |- | ||
− | + | ! Drug !! Mood Buff !! Moving !! Pain !! Tiredness !! Counsciousnes !! Sight !! Global working speed | |
|- | |- | ||
− | | | + | | Flake || +35 || - || x50% || x33% || - || - || - |
|- | |- | ||
− | | | + | | Yayo || +35 || +15% || x50% || x33% || - || - || - |
|- | |- | ||
− | | Go-juice | + | | Go-juice || +5 || +50% || x10% || - || +20% || +35% || - |
|- | |- | ||
− | | Wake-up | + | | Wake-up || - || +10% || - || x80% || +10% || - || +50% |
|} | |} | ||
+ | For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Flake, it still contributes to tolerance to Psychite tea. | ||
− | === Trade === | + | ===Trade=== |
− | On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. | + | On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place. |
− | |||
− | |||
− | If | + | If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires {{ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{icon Small|silver||2100}}. With the same amount of work, a pawn could craft 140 flake worth {{icon Small|silver||1960}} and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth {{icon Small|silver||456}} for a total of {{icon Small|silver||2416}}. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary. |
+ | If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces more value per leaf at the cost of more work. | ||
− | + | If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options mean this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver. | |
− | |||
− | |||
− | + | [[Psychite tea]] is economically inferior to both; its primary advantage instead lies in its use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and only the [[Research#Psychoid brewing|Psychoid Brewing]] research however, and thus may be a more accessible in the early game. | |
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== Version history == | == Version history == | ||
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* [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% | * [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% | ||
− | + | {{nav/drugs}} | |
− | |||
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[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |