Editing Faction base
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− | + | Faction bases are [[site|sites]] where [[factions]] settle. This feature was first seen in Alpha 16, where rudimentary bases were generated. Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created. | |
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== Design == | == Design == | ||
Faction bases consist of random constructs, all surrounded by sandbags. | Faction bases consist of random constructs, all surrounded by sandbags. | ||
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=== Indoor and Outdoor Areas === | === Indoor and Outdoor Areas === | ||
− | Indoor rooms are spawned as one large interconnected area. Outdoor areas will still have indoor rooms, although rooms may spread out with exposed walkways between. Light sources and power appear depending on faction type, with [[standing lamp]]s used by more advanced factions and tribals dependent on [[torch | + | Indoor rooms are spawned as one large interconnected area. Outdoor areas will still have indoor rooms, although rooms may spread out with exposed walkways between. Light sources and power appear depending on faction type, with [[standing lamp]]s used by more advanced factions and tribals dependent on [[torch]]es and [[passive cooler]]s. Tribal walls are made of [[wood]], whereas other factions make use of stronger walls. |
− | Upon entering the site, all indoor areas are hidden until player pawns enter. | + | Upon entering the site, all indoor areas are hidden until player pawns enter inside. |
==== Barracks ==== | ==== Barracks ==== | ||
− | A room with multiple [[bed]]s or [[sleeping spot]]s. Beds always spawn as normal quality. | + | A room with multiple [[bed]]s or [[sleeping spot]]s. Beds seem to always spawn as normal quality. |
==== Dining Room ==== | ==== Dining Room ==== | ||
− | A room with small [[table]]s and [[dining chair]]s generated, both of varying quality. Sometimes there will be uneaten [[simple meal]]s | + | A room with small [[table]]s and [[dining chair]]s generated, both of varying quality. Sometimes there will be uneaten [[simple meal|simple meal]]s left on the table. |
==== Storage ==== | ==== Storage ==== | ||
− | Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items. These will all spawn as forbidden | + | Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items. These will all spawn as forbidden. |
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==== Battery Room ==== | ==== Battery Room ==== | ||
− | A room full of [[batteries]], neatly spaced. These are exclusive to non-tribal factions. | + | A room full of [[battery|batteries]], neatly spaced. These are exclusive to non-tribal factions. |
==== Farm ==== | ==== Farm ==== | ||
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==== Power ==== | ==== Power ==== | ||
− | Non-tribal factions will use [[solar panel]]s and batteries | + | Non-tribal factions will use [[fueled generator]]s, [[solar panel]]s, and batteries. |
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=== Defenses === | === Defenses === | ||
− | Non-tribal factions make use of perimeter [[sandbag]]s, [[ | + | Non-tribal factions make use of perimeter [[sandbag]]s, [[improvised turret]]s, and even [[mortar]]s. Once defeated, a base's turrets can be safely claimed to disable firing at friendly pawns. |
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== Enemy == | == Enemy == | ||
− | Enemies will spawn in the base hostile to player pawns. If unspotted, they will not attack immediately. | + | Enemies will spawn in the base hostile to player pawns. If unspotted, they will not attack immediately. Similar to raids, once a threshold of the enemy has been defeated, they will flee and abandon their base, upon which the player will be able to claim the faction base as their own. After a set amount of time, the player must reform the caravan and leave the site. |
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− | Similar to raids, once a threshold of the enemy has been defeated, they will flee and abandon their base, upon which the player will be able to claim the faction base as their own. After | ||
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