Editing Faction base

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{{Stub|reason=Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki}}
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{{rewrite|Lacks integration with rest of the wiki}}
{{image wanted|reason=Bases of each faction type, map icons etc.}}
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{{image wanted}}
 
{{TOCright}}
 
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<onlyinclude>Faction bases are [[site]]s where [[factions]] settle.  This feature was first seen in Alpha 16, where rudimentary bases were generated.  Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created.</onlyinclude>
 
<onlyinclude>Faction bases are [[site]]s where [[factions]] settle.  This feature was first seen in Alpha 16, where rudimentary bases were generated.  Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created.</onlyinclude>
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==== Storage ====
 
==== Storage ====
Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items.  These will all spawn as forbidden. Type of loot depend on the faction:
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Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items.  These will all spawn as forbidden.
* Tribes - mostly resources. Wood, minerals, herbal medicine, cloth, devilcloth and food.
 
** Neanderthal - garbage only.
 
** Impid -
 
* Outlanders - vast  majority of industrial level loot, like drugs, components, matherials, medicine, hyperwave, silver, steel, food and artifacts (mech serums, neurotrainers..).
 
** Pigs -
 
* Pirates - mostly garbage. bad-quality weapons, some silver, rarely components and artifacts.
 
* Empire - the same as outlanders, with additional of spacer-level loot. Psylink neuroformers and spacer components.
 
  
 
==== Battery Room ====
 
==== Battery Room ====
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==== Power ====
 
==== Power ====
 
Non-tribal factions will use [[solar panel]]s and batteries.
 
Non-tribal factions will use [[solar panel]]s and batteries.
 
==== Prisons ====
 
A room with prisoners. A lot of them are on pirate bases. Can be both from factions hostile to this one, or single and ancients. Prisoners of a faction hostile to players will not attack. If the door is left open, they will run away. Some of them will join the player's colony when freed.
 
  
 
=== Defenses ===
 
=== Defenses ===
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== Version history ==
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - [[Empire]] {{RoyaltyIcon}} bases will have a shuttle pad, often with a shuttle on it about to take off.  
 
* [[Version/1.2.2719|1.2.2719]] - [[Empire]] {{RoyaltyIcon}} bases will have a shuttle pad, often with a shuttle on it about to take off.  
* [[Version/1.3.3066|1.3.3066]] - NPC shuttle pads now always use [[concrete]] or [[paved tile]]s as flooring.
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{{nav|factions|wide}}
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
 
  
{{nav|factions|wide}}
 
 
[[Category:Factions]]
 
[[Category:Factions]]

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