Editing Drugs
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{UC}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{TOCright}} | {{TOCright}} | ||
+ | '''Drugs''' can be used to gain temporary benefits of various sorts at the risk of [[addictiveness|addiction]], negative side effects, and even [[overdose]] resulting in permanent ailments or death. Most drugs are crafted using either [[psychoid leaves]] or [[neutroamine]], however beer requires [[hops]] and has an intermediate stage before fermenting called [[wort]]. | ||
− | + | {{asof|A16}} the effects of drugs are modulated by body size, so smaller creatures need less beer to be drunk than bigger animals such as the [[Thrumbo]]. | |
− | + | Drugs can be assigned for regular taking through the drug policy system. Similar to Outfits, drug policies are an assigned schedule for taking drugs. You can set any number of drugs, each with a frequency. For example, you can assign a colonist to drink 2 beers every day, and take one Malari-Block every 5 days. | |
− | + | The drugs in the game are split into the following categories: | |
− | + | {| style="border-style: solid; border-width: 0px; text-align:left;" | |
− | === | + | ! scope="col" width="140" | Hard |
− | + | ! scope="col" width="180" | Social | |
+ | ! scope="col" width="180" | Medical | ||
+ | |- | ||
+ | | • [[Go-juice]] || • [[Beer]] || • [[Luciferium]] | ||
+ | |- | ||
+ | | • [[Flake]] || • [[Smokeleaf joint]] || • [[Penoxycyline]] | ||
+ | |- | ||
+ | | • [[Wake-up]] || || | ||
+ | |- | ||
+ | | • [[Yayo]] || || | ||
+ | |} | ||
− | + | <!-- Noticed my colonists were getting addicted so I checked the xml files and updated some values for WakeUp and Go-Juice. Go-Juice can no longer be used safely. -Gelidaer --> | |
− | + | == Addiction and Tolerance == | |
+ | Addictions are a sad reality that most drug-using colonies must face. Without a continuous supply of drugs, withdrawal symptoms will kick in and your poor colonist will suffer. | ||
− | + | '''Tolerance''' is the value related to addiction upon consumption of any drugs. It has a fixed buildup amount for each drug, and decreases each day afterwards. Colonists will have a chance of getting addicted once they cross a certain tolerance threshold. '''Safe''' consumption of drugs can be set in the restriction tab for drug usage. | |
− | |||
− | + | When addicted, the severity given per dose of the drug will decrease meaning that they will last shorter, and colonists will need to consume more of them. Tolerances also have the same effect. | |
− | + | {|class = "wikitable c03" | |
− | + | !Drug !!Tolerance for using !!Min Tolerance before addiction !!Tolerance per day !!Doses before addiction !!Safe doses every X days | |
− | |||
− | |||
− | |||
− | ! Drug !! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Beer ||0.032 ||0.25 ||-0.015 ||7.81 ||2.13 | |
− | | | ||
|- | |- | ||
− | + | |Smokeleaf ||0.03 ||0.15 ||-0.015 ||5 ||2 | |
− | | | ||
|- | |- | ||
+ | |Flake ||0.045 ||0 ||-0.015 ||0 ||never | ||
|- | |- | ||
− | + | |Yayo ||0.04 ||0.04 ||-0.015 ||0 ||never | |
− | | | ||
|- | |- | ||
− | + | |Wake-up ||0.045 ||0.08 ||-0.015 ||1.78 ||3 | |
− | | | ||
|- | |- | ||
− | + | |Go-juice ||0.044 ||0.03 ||-0.015 ||0 ||never | |
− | + | |+ Values as of Alpha 16 | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|} | |} | ||
− | + | === Fighting Addictions === | |
− | |||
− | |||
− | |||
− | |||
− | == | + | ==== Drug binges ==== |
− | + | While in withdrawal, colonists may randomly have drug binges. This can be detrimental to recovery. | |
− | + | You can draft another colonist to try and arrest the drugged colonist. Using force can have a negative social influence on the patient and increased mood debuffs that will make recovery even harder, specially if such measure was performed with weapons (healing will take longer and could injure the body badly). So its best to wait until the pawn is "downed" / collapses due to exhaustion or starvation, and then rescue the person without physical intervention. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | If you have no drugs left on the map, then good for you as all the colonist will do is to wander around like nobody's business; they can't binge because there's nothing to binge on. | |
− | + | ==== 'Rehab center' ==== | |
− | + | You can keep an addicted colonist in prison until he's clean. This negates the impacts of mental breaks and denies access to drugs. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==== Recovery ==== | |
+ | [[File:Medicine.png|right]] | ||
− | + | Withdrawal will make the person feel a great mood drop and impair stats, depending on the addicted drug. Once the withdrawal passes away, the colonist will feel good as new. | |
− | + | During this time, you may want to give your colonist more time to enjoy himself. Giving him social drugs may help depending on the situation, but remember never to feed his addiction as this resets the withdrawal countdown, unless he's addicted to multiple drugs at the same time, in which it may be easier to deal with 1 drug addiction at a time. | |
− | + | The health overview tab which will display a counter with withdrawal percentage. The higher it gets, the closer to complete recovery (100%, though 99.5% is rounded to 100% in display). | |
− | + | [[File:Psychite addiction withdrawal 100 percent.png|550px|thumb|none|Colonist who almost defeated his addiction to psychite]] | |
− | |||
− | + | == Recipes == | |
− | + | {| {{STDT| sortable c_25 text-center}} | |
− | {| {{STDT| sortable c_25 text-center}} | + | ! Drug !! Market Value !! Ingredients !! Work Amount || Minimum Skills |
− | ! Drug !! | ||
− | | | ||
− | |||
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Wake-Up || 24 || 2 [[Neutroamine]] || 14 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Penoxycyline || 32 || 3 [[Neutroamine]] || 9 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Flake || 14 || 4 [[Psychoid leaves]] || 5 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Yayo || 23 || 8 [[Psychoid leaves]] || 7 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Smokeleaf || 11 || 4 [[Smokeleaf leaves]] || 6 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Go-Juice || 45 || 2 [[Neutroamine]], 1 [[Yayo]] || 7 || | |
− | | | ||
|- | |- | ||
− | + | | style="text-align:left;" | Beer || 9 || 1 [[Wort]] || ? || | |
− | | | + | |+ Recipes as of [[Version/0.16.1393|Alpha 16]] |
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | == Go-juice == |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Go-juice}}</div> | |
− | + | ''A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.'' | |
− | |||
− | |||
− | |||
− | + | {{:Go-juice}} | |
− | === | + | == Luciferium == |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Luciferium}}</div> | |
− | + | ''A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.'' | |
− | + | {{:Luciferium}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Penoxycyline == |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Penoxycyline}}</div> | |
− | ' | ||
− | |||
− | |||
− | |||
− | + | ''A drug for blocking various infections. Blocks malaria, sleeping sickness, and plague. Take every 5 days.'' | |
− | |||
− | + | {{:Penoxycyline}} | |
− | |||
− | |||
− | ' | + | == Flake == |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Flake}}</div> | |
− | |||
− | '' | + | ''A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.'' |
− | |||
− | |||
− | |||
− | + | {{:Flake}} | |
− | |||
− | + | == Yayo == | |
+ | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Yayo}}</div> | ||
− | + | ''A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.'' | |
− | |||
− | + | {{:Yayo}} | |
− | |||
− | |||
− | |||
− | == | + | == Smokeleaf joint == |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Smokeleaf joint}}</div> | |
− | + | ''Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.'' | |
− | + | {{:Smokeleaf joint}} | |
− | |||
− | + | == Wake-up == | |
− | + | <div style='float: left; margin: 0.67em 1em 0 0'>{{Icon_Big|Wake-up}}</div> | |
− | ' | + | ''An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.'' |
− | + | {{main|Wake-up}} | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug info | |
− | + | |- | |
− | + | |Addictiveness || 10% | |
− | + | |- | |
− | + | |Market value || $24.00 | |
− | + | |- | |
− | + | |Hit points || 50 | |
− | + | |- | |
− | + | |Work to make || 14 | |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {|class = "wikitable c03" | |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! style="text-align:left | + | !colspan="2" scope="col" style="text-align: left" | Drug effects |
− | |||
|- | |- | ||
− | + | |Consciousness || +10% | |
− | | | ||
|- | |- | ||
− | + | |Global work speed || +50% | |
− | | | ||
|- | |- | ||
− | + | |Joy || 40.00% | |
− | | | ||
|- | |- | ||
− | + | |Moving || +10% | |
− | | | ||
|- | |- | ||
− | + | |Rest || 100% | |
− | | | ||
|- | |- | ||
− | + | |Tiredness || x80% | |
− | | | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |