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'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
  
== Acquisition ==
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== Acquisition ==  
{{Acquisition}}
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Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
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Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s.  
 
Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s.  
  
A wooden [[small sculpture]] costs just {{Icon Small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{Ticks|0.7*{{Q|small sculpture|Work To Make}} }} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
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A wooden [[small sculpture]] costs just {{Icon Small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{Ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
  
[[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}} }} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile.
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[[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}}}} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile.
  
 
{{Building Stats Table}}
 
{{Building Stats Table}}

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