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{{Infobox main|production
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{{infobox main|production
 
| name = Deep drill
 
| name = Deep drill
 
| image = Deep drill.png
 
| image = Deep drill.png
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== Acquisition ==
 
== Acquisition ==
 
{{Stub|section=1|reason=Are they ever found in mining camps like the scanners?}}
 
{{Stub|section=1|reason=Are they ever found in mining camps like the scanners?}}
{{Acquisition}}
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Deep drills can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
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A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely.  
 
A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely.  
  
A deep drill can mine ore deposits found by [[ground-penetrating scanner]]. Otherwise, drills default to producing [[stone chunk]]s from the map's available stone types. Drills placed on ice, predominantly found in the [[Biomes#Ice_sheet|ice sheet]] and [[Biomes#Sea ice|sea ice]] [[biome]]s, will not produce stone chunks, though ore deposits on ice ''can'' be scanned, accessed, and mined as usual.  
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A deep drill can mine ore deposits found by [[ground-penetrating scanner]]. Otherwise, drills default to producing [[stone chunk]]s from the map's available stone types. Drills placed on ice, predominantly found in the [[Biomes#Ice_sheet|ice sheet]] and [[Biomes#Sea_ice|sea ice]] [[biome]]s, will not produce stone chunks, though ore deposits on ice ''can'' be scanned, accessed, and mined as usual.  
  
Operation requires a pawn capable of [[mining]]. Each extraction cycle requires {{Ticks|14000}} of work to finish, modified by the colonist's [[Deep Drilling Speed]] stat, and unaffected by the resource type being mined. Unlike at most production stations, pawns using a deep drill will not sit and gain comfort from a chair positioned at their working spot. [[Tunneler]] mechanoids {{BiotechIcon}} are unable to use a deep drill.
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Operation requires a pawn capable of [[mining]]. Each extraction cycle requires {{ticks|14000}} of work to finish, modified by the colonist's [[Deep Drilling Speed]] stat, and unaffected by the resource type being mined. Unlike at most production stations, pawns using a deep drill will not sit and gain comfort from a chair positioned at their working spot. [[Tunneler]] mechanoids {{BiotechIcon}} are unable to use a deep drill.
  
 
=== Ores ===
 
=== Ores ===
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Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the [[Events#Too_Deep:_Infestation|event Too Deep: Infestation ]] and bringing several insects to the surface.  There will be a short delay between the alert and their appearance, giving your miner time to get away.
 
Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the [[Events#Too_Deep:_Infestation|event Too Deep: Infestation ]] and bringing several insects to the surface.  There will be a short delay between the alert and their appearance, giving your miner time to get away.
  
== Analysis ==
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==Analysis==
 
When combined with [[ground-penetrating scanner]]s, deep drills are a vast and valuable source of metals. These minerals often limit a colony when it comes to [[ship]] building or general advancement. A ground-penetrating scanner can find an infinite amount of veins over time, meaning you don't have to leave your colony or rely on [[trade]] to get them. Due to how slow drilling is, you may want to place multiple drills when mining for ore deposits.
 
When combined with [[ground-penetrating scanner]]s, deep drills are a vast and valuable source of metals. These minerals often limit a colony when it comes to [[ship]] building or general advancement. A ground-penetrating scanner can find an infinite amount of veins over time, meaning you don't have to leave your colony or rely on [[trade]] to get them. Due to how slow drilling is, you may want to place multiple drills when mining for ore deposits.
  
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=== Power ===
 
=== Power ===
 
[[File:Drill-defense.png|thumb|225px|right|Defend your drill & power with walls.<br>Left: [[Unstable power cell]] Right: [[Battery]]]]
 
[[File:Drill-defense.png|thumb|225px|right|Defend your drill & power with walls.<br>Left: [[Unstable power cell]] Right: [[Battery]]]]
A deep drill requires [[power]] to operate, but ore deposits may be far from your main power grid. A [[vanometric power cell]] can power up to 5 drills with no input required. Although it is quite explosive, an [[unstable power cell]] {{RoyaltyIcon}} is easier to get, and can power 2 drills. A fully charged [[battery]] can be re-installed near the drill, providing a little less than 3 days worth of power at a time.
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A deep drill requires [[power]] to operate, but ore deposits may be far from your main power grid. A [[vanometric power cell]] can power up to 5 drills with no input required. Although it is quite explosive, an [[unstable power cell]]{{RoyaltyIcon}} is easier to get, and can power 2 drills. A fully charged [[battery]] can be re-installed near the drill, providing a little less than 3 days worth of power at a time.
  
 
=== Comparison to long-range scanners ===
 
=== Comparison to long-range scanners ===
 
The [[long-range mineral scanner]] can find readily mineable ores on the world map, as opposed to ores that need to be drilled. The long-ranged scanner costs the same research as Deep Drill + Ground Scanner combination, though the former is required to research [[Research#Starflight Sensors|Starflight Sensors]].
 
The [[long-range mineral scanner]] can find readily mineable ores on the world map, as opposed to ores that need to be drilled. The long-ranged scanner costs the same research as Deep Drill + Ground Scanner combination, though the former is required to research [[Research#Starflight Sensors|Starflight Sensors]].
  
Compared to drilling, it is much faster, but more difficult, to mine ores with a long-range scanner. At 100% [[Mining Speed]] (Mining 8), a pawn requires {{Ticks|47.5}} per steel just to mine the ore, while deep drilling requires {{Ticks|400}} per steel just for extraction. While the long-range scanner finds ore roughly {{Ticks/gametime|60000}} slower, you can search for a specific ore like plasteel or gold. It is possible for the ground scanner to find ore at the edges of the map, forcing massive travel times and making the ore deposit impractical. When mining for steel, the travel time can in theory be ignored if transport-pods are used to transport the materials, although this comes at a cost of losing about 20-25% of the steel to transport costs.
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Compared to drilling, it is much faster, but more difficult, to mine ores with a long-range scanner. At 100% [[Mining Speed]] (Mining 8), a pawn requires {{Ticks|47.5}} per steel just to mine the ore, while deep drilling requires {{Ticks|400}} per steel just for extraction. While the long-range scanner finds ore roughly {{ticks/gametime|60000}} slower, you can search for a specific ore like plasteel or gold. It is possible for the ground scanner to find ore at the edges of the map, forcing massive travel times and making the ore deposit impractical. When mining for steel, the travel time can in theory be ignored if transport-pods are used to transport the materials, although this comes at a cost of losing about 20-25% of the steel to transport costs.
  
 
The benefit of deep drilling is ease of use. Ground-penetrating scanners find much more ore (9000 vs 2300 [[steel]]) per deposit. Deep drilling allows your miners to stay within your colony. In contrast, the long-range scanner forces you travel to the destination, fight ambushes, and bring oft-heavy ores back. While drilling is slow, you can have multiple miners operate multiple deep drills. The bottleneck with ground-penetrating scanners, most often, are miners. The bottleneck with long-range scanners is often the scanning and travel time; 1 good miner is sufficient to mine a single ore scan.
 
The benefit of deep drilling is ease of use. Ground-penetrating scanners find much more ore (9000 vs 2300 [[steel]]) per deposit. Deep drilling allows your miners to stay within your colony. In contrast, the long-range scanner forces you travel to the destination, fight ambushes, and bring oft-heavy ores back. While drilling is slow, you can have multiple miners operate multiple deep drills. The bottleneck with ground-penetrating scanners, most often, are miners. The bottleneck with long-range scanners is often the scanning and travel time; 1 good miner is sufficient to mine a single ore scan.
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* [[Version/1.4.3523|1.4.3523]] - Fix: Deep drilling job not canceling when forbidden or exhausted the resource.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Deep drilling job not canceling when forbidden or exhausted the resource.
  
{{Nav|production|wide}}
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{{nav|production|wide}}
 
[[Category:Production]] [[Category:Resource Production]]
 
[[Category:Production]] [[Category:Resource Production]]

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