Editing Daylily
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| sowTags = Ground, Decorative | | sowTags = Ground, Decorative | ||
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− | ''' | + | '''Daylillies''' are a decorative [[plant]] that have relatively high [[beauty]], but need to be replanted often. They can be grown indoors, simply using the light from a [[torch lamp|torch]] or [[standing lamp]]. |
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== Analysis == | == Analysis == | ||
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Daylilies are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. | Daylilies are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. | ||
− | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Daylilies take more work to maintain than [[rose]]s. However, daylilies have a higher beauty. With a higher beauty per time sowing, they are better if you are growing multiple flowers in a single, centralized area | + | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Daylilies take more work to maintain than [[rose]]s. However, daylilies have a higher beauty. With a higher beauty per time sowing, they are better if you are growing multiple flowers in a single, centralized area (since you don't have to walk as often). |
As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood from the room bonuses alone - {{+|5}} each for the room as a dining room and as a rec room, in addition to mood from a full [[beauty]] need. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further. | As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net {{+|10}} mood from the room bonuses alone - {{+|5}} each for the room as a dining room and as a rec room, in addition to mood from a full [[beauty]] need. [[Filth]] would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further. | ||
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== Gallery == | == Gallery == |