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{{Rewrite|reason= Updating, cleanup and [[Template:Verified|Verification]] needed}}
 
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{{For|a full list of objects that provide cover|Cover list}}
 
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'''Cover''' can be anything that has the possibility to stop a fired bullet from hitting the intended target. Cover in RimWorld can be found in several forms. Some examples are: [[Chunk|Rubble]], [[Sandbags]], [[Wall]]s, the [[Saguaro cactus]], and even [[animals]].<br/>
 
'''Cover''' can be anything that has the possibility to stop a fired bullet from hitting the intended target. Cover in RimWorld can be found in several forms. Some examples are: [[Chunk|Rubble]], [[Sandbags]], [[Wall]]s, the [[Saguaro cactus]], and even [[animals]].<br/>
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Cover is multiplied by a factor of 20-100% depending which direction the attack is coming from. Cover works best against attacks coming straight at it, but doesn't work so well against incoming attacks from the sides.  
 
Cover is multiplied by a factor of 20-100% depending which direction the attack is coming from. Cover works best against attacks coming straight at it, but doesn't work so well against incoming attacks from the sides.  
  
[[File:Cover Angle.png|thumb|right|Cover effectiveness on tiles at each angle]]
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[[File:Cover_Angle.png|thumb|right|Cover effectiveness on tiles at each angle]]
 
Here's a list of each angle threshold and the corresponding cover effectiveness multiplier in a list - as this doesn't look particularly great in a table:
 
Here's a list of each angle threshold and the corresponding cover effectiveness multiplier in a list - as this doesn't look particularly great in a table:
 
*'''a < 15°''' = 100% effectiveness
 
*'''a < 15°''' = 100% effectiveness
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{| {{STDT| sortable c_12 text-left}}
 
{| {{STDT| sortable c_12 text-left}}
! Contents: !! High Cover !! Low Cover !! other/unknown
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!Contents: !! High Cover !! Low Cover !! other/unknown
 
|-
 
|-
 
! Artificial Cover
 
! Artificial Cover
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Trees provide 25% cover.
 
Trees provide 25% cover.
  
=== Saguaro cactus ===
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===Saguaro cactus===
 
A [[saguaro cactus]] is a large tree-like cactus with 2 branches. They provide 35% cover.
 
A [[saguaro cactus]] is a large tree-like cactus with 2 branches. They provide 35% cover.
  
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A last resort to cover if you have nothing else can be animals. By having animals between your colonist(s) and the attackers, they can actually work as a makeshift barricade (or 'meat shield') by being hit instead of your colonists. Larger animals (e.g. [[Muffalo]]) work better for this. However, you shouldn't rely on this, as animals tend to wander off at random. They can, however, become enraged and attack your enemies (or you) if fired upon long enough, so there may be something to it after all.
 
A last resort to cover if you have nothing else can be animals. By having animals between your colonist(s) and the attackers, they can actually work as a makeshift barricade (or 'meat shield') by being hit instead of your colonists. Larger animals (e.g. [[Muffalo]]) work better for this. However, you shouldn't rely on this, as animals tend to wander off at random. They can, however, become enraged and attack your enemies (or you) if fired upon long enough, so there may be something to it after all.
  
=== Pawns ===
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===Pawns===
 
Other pawns can be used to shield your colonist from fire if they are in between them and the attacker. This is a natural shield when going up against a brawler that is backed up by a ranged attacker as their allies will accidentally hit them. Putting one colonist in front of another will also be used as a meat shield for the one behind. A downed pawn can provide cover as long as they're still alive, but once they die they lose the ability to soak up projectiles.
 
Other pawns can be used to shield your colonist from fire if they are in between them and the attacker. This is a natural shield when going up against a brawler that is backed up by a ranged attacker as their allies will accidentally hit them. Putting one colonist in front of another will also be used as a meat shield for the one behind. A downed pawn can provide cover as long as they're still alive, but once they die they lose the ability to soak up projectiles.
  
== Artificial cover ==
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==Artificial cover==
 
Artificial cover is anything that you can build. (In a sense, [[rubble]] could be counted as artificial cover after you have moved it, and are using it as cover.)
 
Artificial cover is anything that you can build. (In a sense, [[rubble]] could be counted as artificial cover after you have moved it, and are using it as cover.)
  
=== Sandbags and barricades ===
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=== Sandbags and Barricades ===
 
[[Sandbags]] and [[barricade]]s are the easiest and cheapest method of protection, offering substantial survivability potential while maintaining maximum angles of fire — great for shooters that need to cover a wide area of approach. U-shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers. They can also be combined with walls to provide additional cover from more angles.
 
[[Sandbags]] and [[barricade]]s are the easiest and cheapest method of protection, offering substantial survivability potential while maintaining maximum angles of fire — great for shooters that need to cover a wide area of approach. U-shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers. They can also be combined with walls to provide additional cover from more angles.
  
Sandbags and barricades both provide {{%|{{Q|Barricade|Cover Effectiveness}}}} cover. Barricades differ from Sandbags in that they are made from solid materials such as [[stone]], [[wood]] and [[metals]], while sandbags use [[textiles]]. This allows barricades to be made slightly earlier in game as textiles can sometimes be difficult to find early on, however wood and steel are flammable and not particularly strong. Once stonecutting comes online however, stone barricades are cost effective and fireproof low cover
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Sandbags and barricades both provide {{%|{{Q|Barricade|Cover Effectiveness}}}} cover. Barricades differ from Sandbagsin that they are made from solid materials such as [[stone]], [[wood]] and [[metals]], while sandbags use [[textiles]]. This allows barricades to be made slightly earlier in game as textiles can sometimes be difficult to find early on, however wood and steel are flammable and not particularly strong. Once stonecutting comes online however, stone barricades are cost effective and fireproof low cover
  
 
=== Walls ===
 
=== Walls ===
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* [[Standing lamp]] (low cover)
 
* [[Standing lamp]] (low cover)
  
== Not cover ==
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== Not Cover ==
 
The following things ''do not'' provide cover.
 
The following things ''do not'' provide cover.
  
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* spots (i.e. sleeping spot, crafting spot)
 
* spots (i.e. sleeping spot, crafting spot)
  
== Full list ==
 
The following expandable table lists all objects that provide cover, sorted by cover effectiveness, then name.
 
<div class="mw-collapsible mw-collapsed" style="width:4.5%">
 
<div class="mw-collapsible-content" style="width:7000%">
 
  
{| {{STDT| sortable c_01 text-center}}
 
! Name !! Cover effectiveness !! Hit points
 
|-
 
{{#ask: [[Cover Effectiveness::>>0]]
 
| ?Cover Effectiveness
 
| ?Max Hit Points Base
 
| limit = 500
 
| sort = Cover Effectiveness, Name
 
| order = desc, asc
 
| format = template
 
| template = Ask Table Formatter
 
| link = none
 
}}
 
|}
 
</div></div>
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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