Editing Consciousness

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{{Verified|1.4.3641}}{{Capacity
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{{Capacity
 
| mechanoid name = Data Processing
 
| mechanoid name = Data Processing
 
| entity name = Sentience
 
| entity name = Sentience
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| description = The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
 
| description = The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
 
}}
 
}}
 +
 
[[Human]]s, [[animals]] and [[mechanoids]] all share the same unconscious and lethality thresholds.  
 
[[Human]]s, [[animals]] and [[mechanoids]] all share the same unconscious and lethality thresholds.  
  
{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Consciousness capacity is [[Effective Maximum::1.7|170%]] with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], having used a [[neural supercharger]],{{IdeologyIcon}} with any level of [[pollution stimulus]] {{BiotechIcon}} and a [[Genes#Psychic bonding|psychic bond]] {{BiotechIcon}} with a pawn on the same map.
+
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Consciousness capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]].{{IdeologyIcon}}
 +
 
 +
Consciousness itself doesn't have any ''direct'' affect on a pawn's stats, however it does directly affect several other capacities which in turn affect most [[stat]]s a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
  
 
== Affected stats ==
 
== Affected stats ==
Consciousness itself doesn't have any ''direct'' effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most [[stat]]s a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
 
 
{{#ask: [[Consciousness Importance::+]]
 
{{#ask: [[Consciousness Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
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| sort = Health Type,  
 
| sort = Health Type,  
 
}}
 
}}
 
 
== Factors ==
 
== Factors ==
{{Stub|section=1|reason= 1) Painshock threshold missing 2) psychic supressor }}
 
 
=== Base Factors ===
 
=== Base Factors ===
 
''Consciousness'' is mainly affected by the following factors:
 
''Consciousness'' is mainly affected by the following factors:
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(IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code>
 
(IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code>
 
-->
 
-->
::''Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.''
+
:: ''In English, what this says is that minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.''
  
 
:: ''More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.''
 
:: ''More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.''
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The following factors are applied after the ''Base factors''.
 
The following factors are applied after the ''Base factors''.
 
* [[Beer]] (high)
 
* [[Beer]] (high)
** Tipsy: '''×90%'''
+
** Tipsy: '''x90%'''
** Drunk: '''×65%'''
+
** Drunk: '''x65%'''
** Hammered: '''×50%'''
+
** Hammered: '''x10%'''
* [[Cryptosleep sickness]]: '''×80%'''
+
* Psychite hangover ([[Flake]]/[[Yayo]]/[[Psychite tea]]): '''x80%'''
 +
* [[Cryptosleep sickness]]: '''x80%'''
 
* [[Food poisoning]]
 
* [[Food poisoning]]
** Recovering: '''×60%'''
+
** Recovering and Inital: '''x60%'''
** Initial: '''×60%'''
+
** Major: '''x50%'''
** Major: '''×50%'''
+
* [[Heart attack]] painful: '''x50%'''
* [[Heart attack]] painful: '''×50%'''
 
<!-- * [[Psychic hangover]]: '''×80%''' - Version history says removed in 1.1.2647 but its still in the files and not commented out. Disabling for now - Harakoni -->
 
* [[Biosculpting sickness]]{{BiotechIcon}}: '''×80%'''
 
* [[Deathrest|Interupted deathrest]]{{BiotechIcon}}: '''×80%'''
 
* [[Scanning sickness]]{{BiotechIcon}}: '''×75%'''
 
* [[Morning sickness]]{{BiotechIcon}}: '''×80%'''
 
  
 
=== Offsets ===
 
=== Offsets ===
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** Strong: {{--|8%}}
 
** Strong: {{--|8%}}
 
** Pounding: {{--|18%}}
 
** Pounding: {{--|18%}}
* [[Beer|Alcohol]] withdrawal: {{--|20%}}
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* [[Beer]] withdrawal: {{--|20%}}
 
* [[Go-juice]]:  
 
* [[Go-juice]]:  
 
** High: {{+|20%}}
 
** High: {{+|20%}}
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** Moderate: {{--|20%}}
 
** Moderate: {{--|20%}}
 
** Severe: {{--|40%}}
 
** Severe: {{--|40%}}
** Extreme: {{--|40%}}
 
 
* [[Toxic buildup]]
 
* [[Toxic buildup]]
 
** Initial: {{--|5%}}
 
** Initial: {{--|5%}}
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** Major: {{--|15%}}
 
** Major: {{--|15%}}
 
** Extreme (initial): {{--|20%}}
 
** Extreme (initial): {{--|20%}}
* [[Lung rot]] extreme: {{--|10%}}
 
 
* [[Resurrection psychosis]]
 
* [[Resurrection psychosis]]
** Moderate: {{--|10%}}
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** Early: {{--|10%}}
 
** Advanced: {{--|20%}}
 
** Advanced: {{--|20%}}
 
** Severe: {{--|30%}}
 
** Severe: {{--|30%}}
 
** Total: {{--|40%}}
 
** Total: {{--|40%}}
* [[Psychic breakdown]]{{RoyaltyIcon}}:
+
* [[Circadian half-cycler]] {{RoyaltyIcon}}: {{--|15%}}
** Minor: {{--|25%}}
+
* [[Neural supercharger]] {{IdeologyIcon}}: {{+|10%}}
** Major: {{--|50%}}
 
* [[Circadian half-cycler]]{{RoyaltyIcon}}: {{--|15%}}
 
* [[Neural supercharger]]{{IdeologyIcon}}: {{+|10%}}
 
* [[Genes#Psychic bonding|Psychic bond]]{{BiotechIcon}}:
 
** Psychic bond: {{+|15%}}
 
** Psychic bond distance: {{--|25%}}
 
* [[Pollution stimulus]]{{BiotechIcon}}: {{+|5%}}
 
* [[Infant illness]]{{BiotechIcon}} extreme: {{--|5%}}
 
* Gene loss shock{{BiotechIcon}}: {{--|0.05}}
 
* [[Bio-starvation]]{{BiotechIcon}}: {{--|25%}}
 
  
 
=== Limits ===
 
=== Limits ===
If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that it can still be lower.
+
If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that the it can still be lower.
 
* [[Beer]] (high) blackout: '''10% max'''
 
* [[Beer]] (high) blackout: '''10% max'''
* [[Luciferium]] need unmet: '''80% max'''
+
* [[Luciferium]] withdrawal: '''80% max'''
 
* [[Blood loss]] extreme: '''10% max'''
 
* [[Blood loss]] extreme: '''10% max'''
 
* [[Anesthetic]]
 
* [[Anesthetic]]
 
** Wearing off: '''90% max'''
 
** Wearing off: '''90% max'''
 
** Woozy: '''70% max'''
 
** Woozy: '''70% max'''
** Sedated: '''1% max'''
+
** Sedated: '''10% max'''
* [[Mental break#Catatonia|Catatonic breakdown]]: '''10% max'''
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* [[Mental break#Catatonia|Catatonic break]]: '''10% max'''
 
* [[Psychic shock]]: '''10% max'''
 
* [[Psychic shock]]: '''10% max'''
 
* [[Psychic coma]]: '''10% max'''
 
* [[Psychic coma]]: '''10% max'''
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* [[Sleeping sickness]] extreme (advanced): '''10% max'''
 
* [[Sleeping sickness]] extreme (advanced): '''10% max'''
 
* [[Resurrection psychosis]] catatonic: '''10% max'''
 
* [[Resurrection psychosis]] catatonic: '''10% max'''
* [[Psychic breakdown]] total{{RoyaltyIcon}}: '''10% max'''
 
* [[Infant illness]]{{BiotechIcon}} extreme: '''10% max'''
 
* [[Hemogen#Hemogen craving|Hemogen craving]]{{BiotechIcon}}:
 
** Minor: '''90% max'''
 
** Major: '''80% max'''
 
** Extreme: '''50% max'''
 
* [[Deathrest|Deathresting]]{{BiotechIcon}}: '''10% max'''
 
* [[Deathrest|Deathrest exhaustion]]{{BiotechIcon}}: '''50% max'''
 
* [[Genes#Deathless|Regeneration coma]]{{BiotechIcon}}: '''10% max'''
 
* [[Xenogerm|Xenogermination coma]]{{BiotechIcon}}: '''10% max'''
 
* [[Genes#Drugs|Chemical dependency]]{{BiotechIcon}}:
 
** Deficiency: '''70% max'''
 
** Deficiency coma: '''10% max'''
 
  
=== Formula ===
+
== Formula ==
 
The formula is as follows:
 
The formula is as follows:
 
  '''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit
 
  '''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit

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