Difference between revisions of "Chocolate"
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(The last test worked, now to fix the preferability.) |
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Line 22: | Line 22: | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
| stack limit = 75 | | stack limit = 75 | ||
+ | | taste = fine | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true |
Revision as of 04:28, 14 January 2017
"DesperateOnly" is not in the list (Plant, Raw, RawTasty, RawBad, Awful, Simple, Fine, Lavish, Desperate, NeverForNutrition) of allowed values for the "Preferability" property.
Chocolate
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.
Nutrition Facts
- Nutrition
- 0.1
- Taste
- Fine
Base Stats
- Deterioration Rate
- 8
- Market Value
- 3
- Mass
- 0.075
- Max Hit Points
- 60
Chocolate is only obtainable through trade at a Comms Console with a Bulk Goods Trader. Chocolate can be stored and consumed by colonists to provide a positive moodlet, although offers very little nutrition.