Difference between revisions of "Chimera"

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* [[Stagger Time Multiplier]]: '''×0%'''
 
* [[Stagger Time Multiplier]]: '''×0%'''
  
== Containment ==
+
Colonists who see a Chimera will receive a -8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.{{Check Tag|Thought Template}}
 +
 
 +
=== Containment ===
 
It provides Advanced anomaly research, and can be studied every 2 days.
 
It provides Advanced anomaly research, and can be studied every 2 days.
 
It has a minimum containment strength of 70.
 
It has a minimum containment strength of 70.
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== Analysis ==
 
== Analysis ==
 
With its ability to become enraged, and unable to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or ghouls are recommended to intercept them first. It has some of the highest DPS of any single entity,{{Check Tag|Verify| it seemed like it but i could be wrong.}} and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to fire.
 
With its ability to become enraged, and unable to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or ghouls are recommended to intercept them first. It has some of the highest DPS of any single entity,{{Check Tag|Verify| it seemed like it but i could be wrong.}} and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to fire.
 
Colonists who see a Chimera will receive a -8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.
 
  
 
== Version history ==  
 
== Version history ==  

Revision as of 01:21, 21 April 2024

Chimera

Chimera

A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.
It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.

Base Stats

Type
Entity
Flammability
70%

Pawn Stats

Move Speed
3.60 c/s
Body Size
2.15
Mass - Baby
25.8 kg
Mass - Juvenile
64.5 kg
Mass - Adult
129 kg
Carrying Capacity
161 kg
Filth Rate
1
Life Expectancy
10 years
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production


The Chimera is a bestial and ferocious Entity added by the Anomaly DLC.Content added by the Anomaly DLC

Summary

Chimeras often appear in packs. Cunning predators, they will wait for an opportunity to attack you at your most vulnerable.[Detail needed] They can be dangerous combatants, especially in large numbers. The chimera has the unique ability to become enraged upon taking damage, gaining a hediff called 'Rage Speed.' This ability makes them much harder to put down, and much more adept at closing the distance between it and your pawns.

Rage Speed:

Colonists who see a Chimera will receive a -8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.[Thought Template]

Containment

It provides Advanced anomaly research, and can be studied every 2 days. It has a minimum containment strength of 70. When hooked up to a bioferrite generator, it yields 3.225 bioferrite per day. When hooked up to an electroharvester, it provides 430 watts.

Analysis

With its ability to become enraged, and unable to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or ghouls are recommended to intercept them first. It has some of the highest DPS of any single entity,[Verify] and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to fire.

Version history

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