Difference between revisions of "Chimera"

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{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
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{{Stub|reason=General, but especially the infobox - especially especially the attacks}}
{{infobox main|entity
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{{Infobox main|entity
 
| name = Chimera
 
| name = Chimera
| image =  
+
| image = Chimera.png
| description = A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.<br/><br/> It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.
+
| description = A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.<br/>It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.
 
| type = Entity
 
| type = Entity
| bodysize = 2.15
+
| movespeed = 3.6
| movespeed = 3.60 </br> enraged 6.30
 
 
| min comfortable temperature = -40
 
| min comfortable temperature = -40
 
| max comfortable temperature = 60
 
| max comfortable temperature = 60
| flammability = 0.70
+
| flammability = 0.7
| basemeatamount = 151
+
| marketvalue =  
| baseleatheramount = 43
+
| filth rate =  
 +
| predator =
 +
| combatPower =
 +
| bodysize = 2.15
 +
| healthscale = 3
 +
| hungerrate =
 +
| diet = none
 
| leathername = dread leather
 
| leathername = dread leather
 
| meatname = twisted meat
 
| meatname = twisted meat
| lifespan = 10
+
| basemeatamount = 70
|
+
| baseleatheramount = 20
 +
| wildness =
 +
| manhuntertame =
 +
| manhunter =
 +
| trainable = None
 +
| mateMtb =
 +
| gestation =
 +
| offspring =
 +
| lifespan =  
 +
| juvenileage =
 +
| maturityage =
 +
| attack1dmg = 17
 +
| attack1type = Scratch
 +
| attack1cool = 2
 +
| attack1part = Left claw
 +
| attack1stun = 14
 +
| attack2dmg = 17
 +
| attack2type = Scratch
 +
| attack2cool = 2
 +
| attack2part = Left claw
 +
| attack2stun = 14
 +
| attack3dmg = 23.6
 +
| attack3type = Bite
 +
| attack3cool = 2.6
 +
| attack3part = Teeth
 +
| attack3chancefactor = 0.5
 +
| attack3stun = 14
 +
| attack4dmg = 11
 +
| attack4type = Blunt
 +
| attack4cool = 2
 +
| attack4part = Head
 +
| attack4chancefactor = 0.2
 +
| page verified for version =
 +
| tradeTags = AnimalUncommon, AnimalFighter
 
}}
 
}}
 +
The '''chimera''' is a bestial and ferocious [[entity]] added by the [[Anomaly DLC]].
  
The Chimera is a bestial and ferocious [[Entity]] added by the Anomaly DLC.{{AnomalyIcon}}
+
== Occurrence ==
  
 
== Summary ==
 
== Summary ==
 
Chimeras often appear in packs. Cunning predators, they will wait for an opportunity to attack you at your most vulnerable.{{Check Tag|Detail needed|not sure what actually causes them to start attacking or if that's just flavor text.}} They can be dangerous combatants, especially in large numbers.
 
Chimeras often appear in packs. Cunning predators, they will wait for an opportunity to attack you at your most vulnerable.{{Check Tag|Detail needed|not sure what actually causes them to start attacking or if that's just flavor text.}} They can be dangerous combatants, especially in large numbers.
 +
 +
They bleed at half the rate of normal animals and have 50% [[Toxic Resistance]].
 +
 
The chimera has the unique ability to become enraged upon taking damage, gaining a hediff called 'Rage Speed.' This ability makes them much harder to put down, and much more adept at closing the distance between it and your pawns.
 
The chimera has the unique ability to become enraged upon taking damage, gaining a hediff called 'Rage Speed.' This ability makes them much harder to put down, and much more adept at closing the distance between it and your pawns.
  
 
'''Rage Speed:'''
 
'''Rage Speed:'''
* [[Pain]]: '''×0%'''
+
* [[Pain]]: {{good|×0%}}
* [[Move Speed]]: '''×175%'''
+
* [[Move Speed]]: {{good|×175%}}
* [[Stagger Time Multiplier]]: '''×0%'''
+
** This results in a move speed of {{#expr:{{P|Move Speed Base}}*1.75}}{{CS}}
 +
* [[Stagger]] Time Multiplier: {{good|×0%}}
 +
 
 +
Colonists who see a Chimera will receive a {{bad|-8}} mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.{{Check Tag|Thought Template}}
  
== Containment ==
+
=== Containment ===
 
It provides Advanced anomaly research, and can be studied every 2 days.
 
It provides Advanced anomaly research, and can be studied every 2 days.
When hooked up to a [[bioferrite generator]], it yields 3.225 [[bioferrite]] per day.
 
 
It has a minimum containment strength of 70.
 
It has a minimum containment strength of 70.
 +
When hooked up to a [[bioferrite generator]], it yields {{Icon small|bioferrite||3.225}} [[bioferrite]] per day.
 
When hooked up to an [[electroharvester]], it provides 430 watts.
 
When hooked up to an [[electroharvester]], it provides 430 watts.
  
== Analysis =
+
== Analysis ==
With it's ability to become enraged, and unable to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Melee pawns or ghouls are recommended to intercept them first. It has some of the highest DPS of any single entity,{{Check Tag|Verify| it seemed like it but i could be wrong.}} and can quickly cause a colonist to bleed out. Like many entities, it is susceptible to fire.
+
With its ability to become enraged, and inability to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Heavily armored melee pawns or [[ghoul]]s are recommended to intercept them first. It has some of the strongest melee attacks of any single entity, equivalent to a [[Bear]], and can quickly cause a colonist to bleed out by tearing off limbs. Like many entities, it is susceptible to [[fire]], and won't attack while it is putting out the flames.
 +
 
 +
They are limited to their powerful melee attacks and will eagerly pile up behind a door blocked by melee colonists.  Like manhunter animals, they will not attack structures and will wait patiently outside a colony that has walled itself in and closed its doors.  Unlike manhunter packs, they won't sleep and will roam outside player bases indefinitely until they're killed. Also unlike manhunter packs, chimeras do not count as mentally broken and can be turned against each other with berserk psycasts or psychic insanity lances.  Chimeras are also hostile to non-entity raiders.  Summoning a mech boss or deliberately failing a draw animals ritual to summon manhunters are both viable ways to eliminate or weaken a pack of chimeras.
 +
 
 +
Capturing chimeras is quite difficult due to their immunity to pain combined with their high speed and durability.  The most reliable method is generally to wound one severely, then retreat behind a door until it passes out from blood loss.  When using this strategy, keep in mind that they are extremely fast and may block a doorway before your colonist can close the door.  They are also susceptible to temperature traps, though their thick fur provides ample insulation against the elements in cold biomes.  Psychic shock lances are another option, if available.
 +
 
 +
== Gallery ==
 +
{{Image wanted|section=1|reason=desiccated etc}}
 +
<gallery>
 +
File:Chimera_A_east.png | Variant A facing east
 +
File:Chimera_A_north.png| Variant A facing north
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File:Chimera_A_south.png| Variant A facing south
 +
File:DessicatedChimera_A_east.png | Dessicated variant A facing east
 +
File:DessicatedChimera_A_north.png| Dessicated variant A facing north
 +
File:DessicatedChimera_A_south.png| Dessicated variant A facing south
 +
</gallery>
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<gallery>
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File:Chimera_B_east.png | Variant B facing east
 +
File:Chimera_B_north.png| Variant B facing north
 +
File:Chimera_B_south.png| Variant B facing south
 +
File:DessicatedChimera_B_east.png | Dessicated variant B facing east
 +
File:DessicatedChimera_B_north.png| Dessicated variant B facing north
 +
File:DessicatedChimera_B_south.png| Dessicated variant B facing south
 +
</gallery>
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<gallery>
 +
File:Chimera_C_east.png | Variant C facing east
 +
File:Chimera_C_north.png| Variant C facing north
 +
File:Chimera_C_south.png| Variant C facing south
 +
File:DessicatedChimera_C_east.png | Dessicated variant C facing east
 +
File:DessicatedChimera_C_north.png| Dessicated variant C facing north
 +
File:DessicatedChimera_C_south.png| Dessicated variant C facing south
 +
</gallery>
 +
<gallery>
 +
File:Chimera_D_east.png | Variant D facing east
 +
File:Chimera_D_north.png| Variant D facing north
 +
File:Chimera_D_south.png| Variant D facing south
 +
File:DessicatedChimera_D_east.png | Dessicated variant D facing east
 +
File:DessicatedChimera_D_north.png| Dessicated variant D facing north
 +
File:DessicatedChimera_D_south.png| Dessicated variant D facing south
 +
</gallery>
  
 
== Version history ==  
 
== Version history ==  

Latest revision as of 22:20, 1 May 2024

Chimera

Chimera

A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.
It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.

Base Stats

Type
Entity
Flammability
70%

Pawn Stats

Move Speed
3.6 c/s
Health Scale
3
Body Size
2.15
Mass - Baby
25.8 kg
Mass - Juvenile
64.5 kg
Mass - Adult
129 kg
Carrying Capacity
161 kg
Diet
none
Trainable Intelligence
None
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Melee Combat

Attack 1
Left claw
17 dmg (Scratch)
25 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Left claw
17 dmg (Scratch)
25 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
23.6 dmg (Bite)
35 % AP
2.6 second cooldown
0.5 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
11 dmg (Blunt)
16 % AP
2 second cooldown
0.2 chance factor
Average DPS
4.89
Technical
tradeTags
AnimalUncommon, AnimalFighter


The chimera is a bestial and ferocious entity added by the Anomaly DLC.

Occurrence[edit]

Summary[edit]

Chimeras often appear in packs. Cunning predators, they will wait for an opportunity to attack you at your most vulnerable.[Detail needed] They can be dangerous combatants, especially in large numbers.

They bleed at half the rate of normal animals and have 50% Toxic Resistance.

The chimera has the unique ability to become enraged upon taking damage, gaining a hediff called 'Rage Speed.' This ability makes them much harder to put down, and much more adept at closing the distance between it and your pawns.

Rage Speed:

Colonists who see a Chimera will receive a −8 mood effect for 24 hours. Killing or disposing of the Chimera has no affect on this moodlet.[Thought Template]

Containment[edit]

It provides Advanced anomaly research, and can be studied every 2 days. It has a minimum containment strength of 70. When hooked up to a bioferrite generator, it yields Bioferrite 3.225 bioferrite per day. When hooked up to an electroharvester, it provides 430 watts.

Analysis[edit]

With its ability to become enraged, and inability to be downed due to pain, it can catch up to ranged pawns frighteningly fast. With much greater movement speed than a default pawn, outpacing it might prove very difficult. Heavily armored melee pawns or ghouls are recommended to intercept them first. It has some of the strongest melee attacks of any single entity, equivalent to a Bear, and can quickly cause a colonist to bleed out by tearing off limbs. Like many entities, it is susceptible to fire, and won't attack while it is putting out the flames.

They are limited to their powerful melee attacks and will eagerly pile up behind a door blocked by melee colonists. Like manhunter animals, they will not attack structures and will wait patiently outside a colony that has walled itself in and closed its doors. Unlike manhunter packs, they won't sleep and will roam outside player bases indefinitely until they're killed. Also unlike manhunter packs, chimeras do not count as mentally broken and can be turned against each other with berserk psycasts or psychic insanity lances. Chimeras are also hostile to non-entity raiders. Summoning a mech boss or deliberately failing a draw animals ritual to summon manhunters are both viable ways to eliminate or weaken a pack of chimeras.

Capturing chimeras is quite difficult due to their immunity to pain combined with their high speed and durability. The most reliable method is generally to wound one severely, then retreat behind a door until it passes out from blood loss. When using this strategy, keep in mind that they are extremely fast and may block a doorway before your colonist can close the door. They are also susceptible to temperature traps, though their thick fur provides ample insulation against the elements in cold biomes. Psychic shock lances are another option, if available.

Gallery[edit]

Version history[edit]

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