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{{Infobox main|weapon
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__NOTOC__
| name = Chain shotgun
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<onlyinclude>
| image = ChainShotgun.png
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{{infobox main|weapon|
| description ="A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
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|name = Chain Shotgun
| type = Equipment
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|image = ChainShotgun.png|Chain Shotgun
| type2 = Weapons
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|description ="A magazine-fed fully automatic shotgun. Short range and very low accuracy, but extraordinarily dangerous."
| tech level = Industrial
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|type = Equipment
| class = Industrial
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|type2 = Weapons
| damage = 18
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|class = Modern
| damage type = Bullet
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|damage = 20
| armorPenetration = 14
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|range = 10
| range = 12.9
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|velocity = 55
| velocity = 55
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|accuracyTouch = 40
| accuracyTouch = 57
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|accuracyShort = 43
| accuracyShort = 64
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|accuracyMedium = 38
| accuracyMedium = 55
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|accuracyLong = 32
| accuracyLong = 45
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|mode = Burst
| accuracyAvg = 59.7
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|burst = 3
| mode = Burst
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|burstTicks = 12
| burst = 3
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|warmup = 66
| burstTicks = 10
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|cooldown = 75.6
| warmup = 72
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|DPS = DPS
| cooldown = 81
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|sell = {{icon|silver|375}}
| DPS = DPS
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|buy = {{icon|steel|70}}{{icon|component|5}} + 750 work
| stoppingPower = 3.0
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|mass base = 4.5
| marketvalue = 405
 
| production facility 1 = Machining table
 
| research = Gas operation
 
| resource 1 = Steel
 
| resource 1 amount = 70
 
| resource 2 = Component
 
| resource 2 amount = 5
 
| mass base = 4.5
 
| work to make = 31000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 6
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.}}
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</onlyinclude>
== Acquisition ==
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{{info|The chain shotgun is a considerably heavy, 'automatic' firearm in RimWorld which fires 3-shot bursts of high damage rounds, very short range, and very poor accuracy.}}
Chain shotguns can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Despite these caveats, the chain shotgun is capable of dealing out tremendous amounts of damage when spraying at clustered enemies, or at a single large foe due to the accuracy bonus received from doing so. Due to the fact that it's very short-ranged, the chain shotgun is a great weapon to equip even on people with very poor (<93% post-processed) shooting accuracy - without being penalised too badly.
  
Chain shotguns can be [[Trade|purchased]] from [[outlander]] and orbital combat suppliers, outlander [[faction base]]s, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
{| class="wikitable sortable"
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One scenario where the chain shotgun could prove to be extremely potent is when used in [[Defense structures#Killboxes|killboxes]], where the short distance and bunched up enemies allow this weapon to be unleashed at its full potential - but the improved AI in Alpha 17 could make this tactic somewhat less useful, and not everybody likes building killboxes as they take a lot of challenge out of the game.
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Mercenary Gunner || 12.36% || Normal || 70-320%
 
|-
 
| Ancient Soldier || 11.05% || Normal || 100%
 
|}
 
  
== Analysis ==
 
The chain shotgun is the strongest firearm in the game, barring the [[minigun]], but is limited by range.
 
  
It fires a 3-shot burst, with each bullet as strong as a [[pump shotgun]], but with significantly higher firerate. Raw damage output is amazing, only being surpassed by the [[minigun]] (before accuracy) and the single-use [[triple rocket launcher]]. In addition, the chain shotgun can stagger pawns as large as a [[centipede]]. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon.
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===Obtaining===
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As with most other ranged weapons, the chain shotgun can be purchased from outlander weapon caravans, and from orbital weapon traders - or obtained via incapacitating a chain shotgun-wielding outlander or pirate. Chain shotguns can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed; for 70 [[steel]], 5 [[component]]s, and 45,000 ticks (750 secs) of work.
  
The obvious drawback compared to other weapons at its price level, like the [[assault rifle]], is its range. It has the shortest range of all human usable ranged weapons, equal to that of [[grenades]]. The minigun has clear superiority for crowd control, but is much more expensive and has unique downsides such as terrible accuracy, a massive warmup/cooldown cycle, and a reduction in wielder [[move speed]].
 
  
The chain shotgun is best suited as a close-quarters offensive weapon, though is an excellent supporting weapon due to its stopping power. It can be used behind melee fighters, and specialized [[killbox]]es take advantage of the shotgun's strength. It is especially good against [[infestation]]s and drop pods due to its stopping power, damage output, and crowd control, combined with the lack of range constraint. Note that even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns out of melee, and engage shotgun-wielding enemies in melee.
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===Conclusion & Comparison===
  
=== Stats ===
 
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.98 seconds average) to incapacitate that human from pain shock.
 
  
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
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The chain shotgun has extremely high damage potential owing to its zero-compromise damage per shot, and triple-burst nature; it is literally the 3-shot burst version of the [[pump shotgun]], and the [[LMG]] of the shotgun world - but its major caveats are its extremely handicapped range and accuracy, for the sake of balance to prevent this weapon from being absolutely insane. Against normal-sized targets, the chain shotgun still has superior damage output to the pump shotgun, but falls behind more accurate weapons such as the [[heavy SMG]].
  
{{Weapon Stats Table}}
 
  
== Chain shotgun vs. comparable weapons ==
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However, against larger targets where the accuracy gets a positive multiplier, and at higher weapon quality levels, the chain shotgun can even usurp the almighty [[charge rifle]] in terms of having the highest damage output out of any standard ranged weapon in the game - an impressive feat to be sure. As previously mentioned, the chain shotgun can also be used for point-blank crowd control, to make use of the many missed shots that will inevitably occur.
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
 
  
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
  
<div class="mw-collapsible-content">
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==Graphs==
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
  
==== Unarmored ====
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[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
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[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]
  
{| class="wikitable sortable" style="text-align: center"
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[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 73.75% || style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 71.80% || - || - || - || -
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 40.30% || style="background: #FFFF85" | 52.64% || style="background: #CDFF7B" | 64.30% || - || - || - || -
 
|-
 
! LMG
 
| style="background: #9BFF72" | 70.41% || style="background: #CDFF7B" | 67.51% || style="background: #CDFF7B" | 67.06% || - || - || - || -
 
|-
 
! Charge Rifle
 
| style="background: #9BFF72" | 70.27% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 64.00% || - || - || - || -
 
|-
 
! Minigun
 
| style="background: #9BFF72" | 76.82% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 58.93% || - || - || - || -
 
|}
 
  
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[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]
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[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]
  
==== Armored ====
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[[Kind::Weapons| ]]
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
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{{nav|weapon|wide}}
 
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[[Category:Weapons]]
{| class="wikitable sortable" style="text-align: center"
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[[Category:Equipment]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 74.11% || style="background: #9BFF72" | 73.86% || style="background: #9BFF72" | 76.84% || - || - || - || -
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 40.13% || style="background: #FFFF85" | 50.64% || style="background: #CDFF7B" | 61.06% || - || - || - || -
 
|-
 
! LMG
 
| style="background: #9BFF72" | 72.44% || style="background: #9BFF72" | 71.78% || style="background: #CDFF7B" | 67.40% || - || - || - || -
 
|-
 
! Charge Rifle
 
| style="background: #FFFF85" | 52.81% || style="background: #FFFF85" | 52.22% || style="background: #FFFF85" | 49.98% || - || - || - || -
 
|-
 
! Minigun
 
| style="background: #69FF69" | 80.61% || style="background: #9BFF72" | 69.19% || style="background: #CDFF7B" | 62.05% || - || - || - || -
 
|}
 
 
 
== Version history ==
 
* [[Version/0.17.1546|0.17.1546]] - Added.
 
* Beta 19 - Received a buff to accuracy, range and ticks between burst shots. It also got a new sprite.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
<gallery>
 
OldChainShotgun.png|Original sprite of the Chain shotgun
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Shotguns]]
 

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