Editing Cataphract armor

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[[Phoenix armor]]{{RoyaltyIcon}} is a sidegrade to cataphract armor, unlocked from the same research. Phoenix armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, but {{+|15%}} Heat armor, before [[quality]]. This discrepancy increases at higher quality. However, at legendary quality, both phoenix and cataphract armor offer the maximum of 200% Sharp protection, the most common form of damage. Phoenix armor costs {{Icon Small|Steel}} 75 [[steel]], {{Icon Small|Component}} 4 [[component]]s, and {{Icon Small|Chemfuel}} 75 more than marine. Steel, components, and chemfuel are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
 
[[Phoenix armor]]{{RoyaltyIcon}} is a sidegrade to cataphract armor, unlocked from the same research. Phoenix armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, but {{+|15%}} Heat armor, before [[quality]]. This discrepancy increases at higher quality. However, at legendary quality, both phoenix and cataphract armor offer the maximum of 200% Sharp protection, the most common form of damage. Phoenix armor costs {{Icon Small|Steel}} 75 [[steel]], {{Icon Small|Component}} 4 [[component]]s, and {{Icon Small|Chemfuel}} 75 more than marine. Steel, components, and chemfuel are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
  
Phoenix armor's main defensive advantage is that it reduces a human's [[flammability]] to 2%. [[Fire]] is a large threat to colonists - not because of its damage, but because it causes them to run around wildly. Phoenix armor reduces the chance of ignition from 70% to 2% - a massive benefit. Enemies with flame damage aren't terribly common (especially without the [[Biotech DLC]]). But 5% armor doesn't make a big difference, either. An extra 5% armor would translate to 2.5% chance to halve damage, and 2.5% chance to prevent all damage at the most. Phoenix armor, by comparison, nearly eliminates a dangerous type of threat.
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Phoenix armor's main defensive advantage is that it reduces a human's [[flammability]] to 2%. [[Fire]] is a large threat to colonists - not because of its damage, but because it causes them to run around wildly. Phoenix armor reduces the chance of ignition from 70% to 2% - a massive benefit. Enemies with flame damage aren't terribly common (especially without the [[Biotech DLC]]). But 5% armor doesn't make a big difference, either. An extra 5% armor would translate to 2.5% chance to halve damage, and 2.5% chance to prevent all damage. Phoenix armor, by comparison, nearly eliminates a dangerous type of threat.
  
 
Phoenix armor also has an integrated flame launcher. It explodes into a 5x5 blast of fire, with each bolt costing {{Icon Small|Chemfuel}} 40 [[chemfuel]].
 
Phoenix armor also has an integrated flame launcher. It explodes into a 5x5 blast of fire, with each bolt costing {{Icon Small|Chemfuel}} 40 [[chemfuel]].
  
Overall, the difference comes down to if you want to (nearly) prevent fire, or if you want some extra protection. This comparison should favor phoenix armor, especially at higher qualities.  
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Overall, the difference comes down to if you want to (nearly) prevent fire, or if you want some extra protection. This comparison should favor phoenix armor, especially at higher qualities. At excellent or better, phoenix armor reaches the (100% + weapon {{AP}}%) Sharp threshold for all ranged weapons. This is enough to always halve incoming sharp damage. In turn, this prevents all one-shots that could be prevented by any amount of armor. Past this threshold, armor has a reduced impact on protection: it only reduces ''chance to prevent damage'' rather than both ''chance to halve damage'' and ''chance to prevent damage''. See [[Apparel#Protection|Apparel]] for more details.
* At excellent or better, phoenix armor reaches the (100% + weapon {{AP}}%) Sharp threshold for all ranged weapons. This is enough to always halve incoming sharp damage. In turn, this prevents all one-shots that could be prevented by any amount of armor. Past this threshold, armor has a reduced impact on protection: it only reduces ''chance to prevent damage'' rather than both ''chance to halve damage'' and ''chance to prevent damage''. See [[Apparel#Protection|Apparel]] for more details.
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* At legendary quality, phoenix armor reaches the cap of 200% Sharp armor, making phoenix armor a no-brainer. While it still has less Blunt armor, blunt damage is comparatively rare. Blunt armor is never checked by any ranged weapon, only Sharp or Heat. Phoenix armor also has better Heat protection.
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At legendary quality, phoenix armor reaches the cap of 200% Sharp armor, making phoenix armor a no-brainer. While it still has less Blunt armor, blunt damage is comparatively rare. Blunt armor is never checked by any ranged weapon, only Sharp or Heat. Phoenix armor also has better Heat protection.
  
 
{{Apparel Stats Table}}
 
{{Apparel Stats Table}}

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