Difference between revisions of "Carpets"
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Revision as of 20:15, 3 November 2013
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Available after research. Tile gets 100% walk speed and it can cause a "pleasant environment" happy thought in sufficient amounts.
Carpet Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. Base Stats
Building
Creation
Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable and have a cleaning time of 200%. They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu. When carpet burns it leaves burned carpet behind. AcquisitionConstructing carpet requires Carpet making to be researched. Color is chosen at the time of construction with no additional cost[verify]. Each tile requires 7 cloth. AnalysisWith a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists. Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. It is important to consider the cleaning time of 200%, which doubles the time needed to clean it. See also
Version history
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Carpet Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. Base Stats
Building
Creation
Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable and have a cleaning time of 200%. They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu. When carpet burns it leaves burned carpet behind. AcquisitionConstructing carpet requires Carpet making to be researched. Color is chosen at the time of construction with no additional cost[verify]. Each tile requires 7 cloth. AnalysisWith a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists. Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. It is important to consider the cleaning time of 200%, which doubles the time needed to clean it. See also
Version history
|
Carpet Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process. Base Stats
Building
Creation
Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable and have a cleaning time of 200%. They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu. When carpet burns it leaves burned carpet behind. AcquisitionConstructing carpet requires Carpet making to be researched. Color is chosen at the time of construction with no additional cost[verify]. Each tile requires 7 cloth. AnalysisWith a Beauty of 2, carpets can quickly upgrade a "mediocre" room to an "impressive" one, perfect for those troublesome greedy colonists. Carpet can be particularly useful in the desert where wood is hard to come by or when you might not want to use up all your precious metals. Starting a cloth farm is pretty easy, especially if you have hydroponics researched, and if you don't have the time to spare or the skill to smooth floors, it's a nice substitute. Players also use this to color code rooms, for their own benefit. It is important to consider the cleaning time of 200%, which doubles the time needed to clean it. See also
Version history
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