Editing Broadwrap

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The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.
 
The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. This is balanced by its relatively low armor when compared to dedicated helmets. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.
  
As a [[stuff]]able item, material selection is key to its merit, and only [[fabrics]] can be used in its construction. Thus, [[devilstrand]] and [[hyperweave]] are ideal candidates. Devilstrand is accessible by mid-game and, compared to [[steel]] [[simple helmet]]s, offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if [[Damage types#Flame|flame]] or [[Damage types#Heat|heat]] damage is expected.  
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As a [[stuff]]able item, material selection is key to its merit, and only [[fabrics]] can be used in its construction. Thus, [[devilstrand]] and [[hyperweave]] are ideal candidates. Devilstrand is accessible by mid-game compared to [[steel]] [[simple helmet]]s offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. This can make them attractive options if devilstrand is accessible, especially if [[Damage types#Flame|flame]] or [[Damage types#Heat|heat]] damage is expected.  
  
 
While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plasteel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option.
 
While hyperweave is rare, broadwraps made of it are very competitive against simple helmets, being outright superior to steel helmets in every factor except blunt, which neither option provides a sufficient amount of to be relevant. Even against plasteel simple helmets, the close armor rating and superior coverage and heat armor make the broadwrap an attractive option.

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