Editing Body Parts

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 161: Line 161:
 
Hands are the containers for fingers, and are required for working. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a [[Wooden hand]], for a partial recovery of effectiveness, a [[power claw]] for full effectiveness and a melee weapon in exchange for -8% movement speed, or [[Field hand]] {{RoyaltyIcon}}, for full effectiveness and  improved [[Plant Work Speed]] in exchange for -8% movement speed. Alternatively, the whole arm can be replaced, hand included.
 
Hands are the containers for fingers, and are required for working. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a [[Wooden hand]], for a partial recovery of effectiveness, a [[power claw]] for full effectiveness and a melee weapon in exchange for -8% movement speed, or [[Field hand]] {{RoyaltyIcon}}, for full effectiveness and  improved [[Plant Work Speed]] in exchange for -8% movement speed. Alternatively, the whole arm can be replaced, hand included.
 
=====Fingers=====
 
=====Fingers=====
*Health: 8
+
*Health: 7
 
Includes :
 
Includes :
 
*Right Thumb
 
*Right Thumb
Line 175: Line 175:
 
Colonists have ten fingers, consisting of the thumbs, index, middle, ring, and pinky fingers. Loss of any of these results in a small penalty to working (though it's usually so small it's difficult to notice).
 
Colonists have ten fingers, consisting of the thumbs, index, middle, ring, and pinky fingers. Loss of any of these results in a small penalty to working (though it's usually so small it's difficult to notice).
  
Losing a finger will cause the colonist to lose 8% manipulation.
+
Losing a finger will cause the colonist to lose 10% manipulation.
  
 
===Leg===
 
===Leg===

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: