Difference between revisions of "Blight"

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== Mitigation strategy ==
 
== Mitigation strategy ==
To mitigate the effects of blight, it is recommended to leave 4-square wide strips between crops, left empty or planted with species not affected by blight.
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To mitigate the effects of blight, it is recommended to leave 4-square wide{{Check Tag|Fact Check|4 tiles is true for the latest version but 3 seems true for some older versions}} strips between crops, left empty or planted with species not affected by blight.
  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 10:07, 6 October 2022

Blighted potato plants with a bubble-shaped yellow indicator above them.

Blight is a disease that infects domesticated plants with a growing period shorter than 15 days.

Blighted crops will not grow or yield anything when harvested, and can spread the blight to other nearby plants while losing health points and dying.

Progression

Blight starts on one species of plant, at 10% severity, affecting 20% of your plants[Fact Check] (1 in 5). It will progress slowly once plants are infected, and once it reaches 28% it can spread to nearby plants within a 4-tile radius.

Unaffected Plants

Trees, wild, decorative plants, and devilstrand mushrooms are immune to blight.

Removal

To stop blight, the affected plants need to be manually selected for cutting (using the right-click plant cut command, or in the Orders tab of the Architect menu), or burned with Molotov cocktails or Incendiary launchers, though burning the plants may be inaccurate and kill plants that are not blighted.

The advised method to deal with a blight outbreak is to set up a plant cutting order for all blighted plants and quickly set plant cutting to priority 1 for everybody. Once the blight has been dealt with, reset the priorities.

Mitigation strategy

To mitigate the effects of blight, it is recommended to leave 4-square wide[Fact Check] strips between crops, left empty or planted with species not affected by blight.