Beer

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Beer

Beer a.png

The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.


Type
FoodMeal
Stack Limit
25

Nutrition Facts

Nutrition
0.08
Taste
Simple

Base Stats

Deterioration Rate
0.5
Flammability
0.5
Market Value
12
Mass
0.3
Max Hit Points
50

Beer is produced at a brewery. This process yields 5 beer for 25 hops with very little time (17 work). Beer is consumed by colonists who are addicted, stressed, or on an alcohol binge. Beer is useful for mood management as it provides a positive mood modifier to offset stress. Too much use for stress relief will lead to alcohol addiction (Verification?).

Beer provides a huge 17% boost to a colonist's joy.

Beer can be wielded as a weapon with the following stats.

Melee Attack Damage Amount Cooldown (seconds)
Blunt 7 1.8

Inebriation

Consuming beer raises a colonist's alcohol level by 15% per beer. Alcohol level, not displayed in-game, determines inebriation level and falls automatically over time. Beer's effect on mood and pain can help a colonist with poor mood or in extreme pain. Once a colonist becomes drunk the game records it so it may be used later in an art description.

Label Alcohol Level (%) Mood (+) Pain Reduction (%) Side Effects
Buzzed-hidden <10 - - -
Warm 10 10 10 manipulation -2%
Tipsy 25 15 20 consciousness -10%
Drunk 40 20 50 consciousness -35%, vomiting
Hammered 70 25 70 consciousness -60%, vomiting
Blackout 90 - 90 consciousness 10% max (incapacitated)

Hangover

Once a colonist reaches a drunk state they will go through the hangover stages after their inebriation wears off. If a colonist drinks beer while hungover they will be both hungover and inebriated.

Label Mood Side Effects
Hungover (pounding) -10 consciousness -18%, vomiting
Hungover (strong) -5 consciousness -8%
Hungover (slight) -2 consciousness -3%