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− | {{ | + | {{stub}}{{Verified|1.2.2753}}{{Define|Leather |
− | + | | image = Bearskin | |
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| always haulable = true | | always haulable = true | ||
| color = (112,82,65) | | color = (112,82,65) | ||
| commonality = 0.05 | | commonality = 0.05 | ||
| default color = (112,82,65) | | default color = (112,82,65) | ||
− | | default color two = (112,82,65). | + | | default color two = (112,82,65) |
+ | | description = The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability = 0 | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = plainleather | | label = plainleather | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - sharp factor = 1.12 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 1.9 | ||
+ | | insulation - cold factor = 20 | ||
+ | | insulation - heat factor = 20 | ||
+ | | market value base = 3.4 | ||
+ | | market value factor = 1.30 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 1.3 | ||
}} | }} | ||
− | {{ | + | {{info|Bearskin is produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}} |
− | + | ==Acquisition== | |
− | == Acquisition == | ||
The following animals provide Bearskin. | The following animals provide Bearskin. | ||
{{Leather List}} | {{Leather List}} | ||
+ | ==Analysis== | ||
+ | Bearskin is the 6th most protective textile against sharp and blunt, and tied 3rd against heat. While it is not the very best insulator, it is decent and is one of the best balanced [[textiles]] between protection and insulation. It is a good candidate for [[Duster]]s and clothing in the early game, however it should be replaced by better materials such as [[Devilstrand]], dusters especially. | ||
− | + | For use in [[furniture]], it has a middle of the road [[Property:Beauty Factor|beauty factor]], but its eventual redundancy as clothing makes it a decent choice for improving furniture [[beauty]] once the colony has transitioned to more protective textiles. | |
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− | For use in [[furniture]], it has a middle | ||
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− | {{ | + | {{nav|textiles|wide}} |
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