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{{Infobox main|furniture
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{{infobox main|furniture||
| name = Armchair
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|name = Armchair
| image = Armchair.png
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|image = Armchair.png
| description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
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|description = A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
| type = Building
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|type = Furniture
| type2 = Furniture
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|placeable = Yes
| placeable = true
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|size = 1 ˣ 1
| path cost = 30
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|beauty = 4
| blockswind = false
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|comfort = 0.8
| cover = 0.4
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|skill required = 5
| minifiable = true
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|cover = 0.4
| size = 1 ˣ 1
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|flammability = 1.00
| mass base = 18
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|mass base = 18
| flammability = 1
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|hp = 120
| hp = 120
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|sell price multiplier = 0.7
| sell price multiplier = 0.7
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|terrain requirement = Light
| beauty = 4
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|resource 1 = Stuff
| comfort = 0.8
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|resource 1 amount = 110
| terrain affordance = light
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|stuff tags = Fabric, Leathery
| research = Complex furniture
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|work to make = 14000
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|work to uninstall = 4
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 5
 
| skill 1 level = 5
| work to make = 14000
 
| stuff tags = Fabric, Leathery
 
| resource 1 = Stuff
 
| resource 1 amount = 110
 
| has quality = True
 
 
}}
 
}}
An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to eat and other buildings to be sat on. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]].
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{{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]}}
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Constructing an armchair requires [[Research#Complex furniture|Complex Furniture]] to be researched, a [[Skills#Construction|construction skill]] of 5 and 110 of any one type of [[textile]].
 
 
== Summary ==
 
Armchairs are a form of seating. You need a seat in order to eat at a [[table]], play at a [[chess table]] or [[poker table]], or watch [[television]]. While sitting on an armchair, comfort increases. They can also be placed in front of most [[production]] benches for comfort purposes. The orientation of the armchair does not matter for any reason.
 
 
 
Like other [[furniture]], they are not subject to [[deterioration]].
 
 
 
=== Comfort ===
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
{{Comfort Quality Table}}
 
  
 
== Analysis ==  
 
== Analysis ==  
Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. Bulk textiles can easily be obtained via hunting, shearing tamed animals with [[wool]] (like [[alpaca]]s or [[muffalo]]s), or a [[cotton plant|cotton]] farm. The material used does not affect comfort, though it has an effect on beauty, hitpoints, flammability and value.
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Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
  
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff ({{+|6}}) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the {{+|10}} bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, or decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.
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Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" [[Mood#Situation Needs|mood debuff]] and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal [[quality]] armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 [[beer]]s a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased [[manipulation]]. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.
  
Thus, every dining table, recreation item, and production bench that allows sitting should eventually have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last. On 500% threat scale, you may not want armchairs right away due to [[wealth management]], but an armchair's wealth is not significant even in Losing is Fun.
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Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as [[telescope]]s and tables changed over last.  
  
=== Trade ===
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=== Comfort ===
For any [[textile]], armchairs are the most efficient ''Constructed'' building in terms of Value / Material. However, all buildings incur a x0.7 [[Sell Price Multiplier]]; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make [[duster]]s or [[formal vest]]s {{RoyaltyIcon}} / [[corset]]s {{RoyaltyIcon}} for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like [[tribalwear]] are more desirable.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster.
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Comfort varies by [[quality]] but not material. Armchairs of the same quality level will all have the same quality, regardless of what they're constructed from.
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<div><li style="display: inline-table;">
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{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
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{| {{STDT| sortable c_15 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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![[Comfort]]
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| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
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| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
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|}
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</li><div>
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{{Building Material Table}}
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<noinclude>
  
{{Building Stats Table}}
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== Version History ==
 
 
== Version history ==
 
 
* [[Version/0.10.785|0.10.785]] - Added
 
* [[Version/0.10.785|0.10.785]] - Added
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
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</noinclude>
[[Category:Furniture]] [[Category:Chair]]
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[[Category:Furniture]]

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