Editing Apparel
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== Nudity == | == Nudity == | ||
+ | {{Stub|section=1|reason=Does what a nudist consider nudity depend on the ideoligion's definition of nudity?}} | ||
In RimWorld Core, male colonists are considered naked when their legs are not covered, while female colonists are considered naked when either their legs or chest are not covered. | In RimWorld Core, male colonists are considered naked when their legs are not covered, while female colonists are considered naked when either their legs or chest are not covered. | ||
− | Most colonists will receive a | + | Most colonists will receive a -6 mood penalty from being naked, triggering an alert prompting the player to seek suitable clothing. |
− | For Nudists the opposite is true - they receive a | + | For Nudists the opposite is true - they receive a +20 mood bonus while naked and a -3 mood penalty while clothed. |
− | With the [[Ideology (DLC)]] installed and active, Nudity, both in required coverage and the reaction to it, instead depend on the [[Ideoligion]]{{IdeologyIcon}} of the pawn and its precepts | + | With the [[Ideology (DLC)]] installed and active, Nudity, both in required coverage and the reaction to it, instead depend on the [[Ideoligion]]{{IdeologyIcon}} of the pawn and its precepts. |
== Special values == | == Special values == | ||
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* Beta 19 or earlier - Traders will no longer accept tainted apparel. | * Beta 19 or earlier - Traders will no longer accept tainted apparel. | ||
* Beta 19 - System changed d100 system. Previously each point of armor from 1 - 50% reduced damage by 1%, each point of armor between 51 - 100% provided a 1% chance to not take damage, each point of armor beyond 100% reduced damage by 0.25% and gives a 0.25% chance to not take damage. Total protection capped at 90% damage reduction and 90% deflect chance (i.e. 260% armor rating). | * Beta 19 - System changed d100 system. Previously each point of armor from 1 - 50% reduced damage by 1%, each point of armor between 51 - 100% provided a 1% chance to not take damage, each point of armor beyond 100% reduced damage by 0.25% and gives a 0.25% chance to not take damage. Total protection capped at 90% damage reduction and 90% deflect chance (i.e. 260% armor rating). | ||
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* [[Version/1.2.2753|1.2.2753]] - Apparel scoring algorithm no longer ignores heat armor, significantly shifting upgrading priorities e.g. pawns "upgrading" to [[Devilstrand]] [[duster]]s over [[Thrumbofur]], despite the significant detriment to Sharp protection. | * [[Version/1.2.2753|1.2.2753]] - Apparel scoring algorithm no longer ignores heat armor, significantly shifting upgrading priorities e.g. pawns "upgrading" to [[Devilstrand]] [[duster]]s over [[Thrumbofur]], despite the significant detriment to Sharp protection. | ||
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[[Category:Gear]] | [[Category:Gear]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} |