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=== Head Layer ===
 
=== Head Layer ===
This layer can mostly be divided into three categories: hats (textile), masks (wood/metal), and helmets.
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This layer is dominated by three options: hats (textile), masks (wood/metal), and helmets, and in that the hats are dominated by the [[Broadwrap]] {{IdeologyIcon}} and the [[Bowler hat]], with the masks dominated by the [[Visage mask]] {{IdeologyIcon}}
  
Among textile-based hats, the [[hood]] gives the best social impact of +20%, as well as 0.2x armor. The [[broadwrap]]{{IdeologyIcon}} offers the highest armor value among textile hats (0.25x, tied with [[headwrap]]{{IdeologyIcon}}), and also gives the widest coverage of all headwear, protecting even the neck and shoulders.
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The [[Broadwrap]] offers superior physical protection and the highest level of coverage of all headwear. The [[Bowler hat]] provides a 15% boost social impact. The [[Visage mask]] provides the highest sharp, blunt, and heat AP base modifier of 0.3
  
The [[visage mask]]{{IdeologyIcon}} has generally higher armor values than textile hats (although [[devilstrand]] or [[hyperweave]] broadwrap beats it in sharp protection). The [[war mask]] is a more expensive version of a wooden visage mask, but also gives +10% pain shock threshold.
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Of note are both the masterwork and legendary wooden [[War mask]]. Both of which are highly protective with a bonus to maximum pain threshold.  
  
Helmets have the highest armor values; even the most basic [[steel]] [[simple helmet]] is stronger than [[plasteel]] visage masks, and is comparable to hyperweave broadwrap; though they don't cover the eyes, nose, or jaw.  Power armor helmets do cover the full head, and, once you have the tech and the resources, the [[marine helmet]]—or [[cataphract helmet]]{{RoyaltyIcon}}, if you can get it—is the best.  (Broadwrap still provides wider coverage than power helmets—to the neck and shoulders—but that can be addressed with a [[flak vest]] or other armor.)  The prestige versions of the power helmets are useful for psycasters.
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Situationally, due to heat or cold, the [[Cowboy hat]] and the [[Tuque]] offer better temperature insulation, respectfully.
  
Temperature-wise, the [[tuque]], its equivalent [[flophat]]{{IdeologyIcon}}, and its [[leather]]-based equivalent [[tailcap]]{{IdeologyIcon}} protect best against cold, while the [[cowboy hat]] and [[shadecone]]{{IdeologyIcon}} protect best against heat.  The cowboy hat is better than the shadecone for colonists, though since it decreases slave suppression you might give slaves the shadecone.
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For slaves, if biome is very hot, the shadecone is preferred to the Cowboy hat, due to it not decreasing the slaves suppression. The slave collar, which increases suppression, technically occupies this layer, however it covers the neck only and thus has limited incompatibility.
 
 
For pawns that require noble apparel, the prestige power helmets give the best armor, while if you want a social impact bonus you may need to use the [[top hat]]/[[ladies hat]], or the [[coronet]] for royal pawns.
 
 
 
There's a variety of special-purpose hats, most of which provide little to no armor (and all of which are weaker than [[recon helmet]]s).  [[Eltex]]{{RoyaltyIcon}} hats boost psychic abilities, [[psychic foil helmet]]s reduce them, the [[gunlink]]{{RoyaltyIcon}} increases shooting, there are several mech-bandwidth-enhancing hats, etc.  Whether the special abilities are worth the armor reduction depends on the situation.
 
  
 
=== Outer ===
 
=== Outer ===

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