Editing Apparel

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Finally, when a pawn is killed by an attack, all worn apparel takes anywhere between 15% and 40% of its current hit points in damage.
 
Finally, when a pawn is killed by an attack, all worn apparel takes anywhere between 15% and 40% of its current hit points in damage.
 
=== Damaged apparel ===
 
A colonist wearing badly damaged apparel will have one of the following thoughts. These debuffs do not stack, only one is given based on the apparel with the worst condition.
 
{| class="wikitable" style="width: 24em"
 
! HP !! Thought !! Debuff
 
|-
 
| 20% - 50% || "Wearing worn-out apparel" || style="text-align: center;" | -3
 
|-
 
| below 20% || "Wearing tattered apparel" || style="text-align: center;" | -5
 
|}
 
 
Durability does not affect stats such as protection and insulation.
 
  
 
== Insulation ==
 
== Insulation ==
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How likely the item is to burst into flames while in storage. Often Heat Protection and this value are related. It is entirely dependent on the material.
 
How likely the item is to burst into flames while in storage. Often Heat Protection and this value are related. It is entirely dependent on the material.
  
It has no effect on the chance of a pawn to catch fire while wearing the item.
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It is unclear if it affects the chance for a Pawn to catch fire while standing in a burning tile.
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== Damaged apparel ==
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Apparel suffers wear and tear when worn causing it to lose hit points over time. They also become damaged when the wearer is attacked, and the apparel absorbs some damage as armor.
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A colonist wearing badly damaged apparel will have one of the following thoughts. These debuffs do not stack, only one is given based on the apparel with the worst condition.
 +
{| class="wikitable" style="width: 24em"
 +
! HP !! Thought !! Debuff
 +
|-
 +
| 20% - 50% || "Wearing worn-out apparel" || style="text-align: center;" | -3
 +
|-
 +
| below 20% || "Wearing tattered apparel" || style="text-align: center;" | -5
 +
|}<br/>
 +
 
 +
Durability does not affect stats such as protection and insulation.
  
 
== Quality effects ==
 
== Quality effects ==

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