Difference between revisions of "Ambrosia"

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{{Define|Drug}}
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{{Define|Drug
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| description = A soft fruit. Ambrosia has a wonderful smell and taste, and produces a soft chemical high, which increases mood. However, it is slightly addictive if eaten too often.
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| beauty base = -4
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| def name = Ambrosia
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| deterioration rate base = 4
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| drug category = social
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| flammability base = 1
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| food type = VegetableOrFruit
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| joy kind = chemical
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| joy offset = 0.5
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| label = ambrosia
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| market value = 15
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| mass = 0.1
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| max hit points base = 50
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| max num to ingest at once = 1
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| nutrition base = 0.20
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| path cost = 15
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| preferability = RawTasty
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| social properness matters = true
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| stack limit = 400
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| tech level = neolithic
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| use hit points = true
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<!--
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- Drug Parameters -->
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| addictiveness = .01
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}}
  
 
Ambrosia is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia_sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.
 
Ambrosia is a raw [[drug]] (not a vegetarian food) that can be harvested only after an [[Events#Ambrosia_sprout|ambrosia sprout]] event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.

Revision as of 19:34, 12 November 2017

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Ambrosia

Ambrosia a.png

A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Days To Start Rot
30
Deterioration Rate
4
Flammability
1
Market Value
15
Mass
0.1
Max Hit Points
50

Stat Modifiers

Ambrosia is a raw drug (not a vegetarian food) that can be harvested only after an ambrosia sprout event (also available through trade), but cannot be grown by the player. It provides a +5 mood buff, +50% to joy and is slightly addictive.


Addiction

Addiction to ambrosia is trivial compared to other drugs; it takes only 10 days before full recovery, and does not impair functioning; it only causes a -10 mood debuff as that pawn craves more ambrosia.

It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.

Harvesting

It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.

A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.