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  • Even with 50% accuracy, you could roll 100% hits if you were lucky enough. Not impossible, just super unlikely.
    222 bytes (35 words) - 10:13, 7 August 2016
  • ...f death if a pawn is at major overdose levels for 2.3 days. They might get lucky and live for 5 days. They might get unlucky and die immediately.
    472 bytes (74 words) - 11:48, 6 December 2016
  • ...y decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mo
    3 KB (519 words) - 10:02, 16 May 2023
  • ...ther places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on [[geyser]
    2 KB (332 words) - 02:47, 5 June 2024
  • If you are lucky, the same moment you need to open the ancient shrine will coincide with the ...ius? Imagine peak summer time. Double time on research to get electricity. Lucky if you have a night owl in the team.
    9 KB (1,514 words) - 19:21, 18 April 2023
  • | Glitterworlds are havens of comfort for those lucky enough to live there, but [PAWN_nameDef] could not ignore the nearby trashw
    6 KB (817 words) - 22:25, 15 April 2024
  • *'''Social''': Recruiting new colonists and trading. If you are lucky enough to capture a raider then you can use your Social skills to turn them
    6 KB (971 words) - 09:51, 21 October 2021
  • ...you want. If you’re lucky a Cataphract helmet will drop. If you’re really lucky Recon or Locust armor (no movement penalty) will drop.
    14 KB (2,389 words) - 19:40, 11 December 2023
  • ...ath of Archotechs and Transcendent worlds – those entering their space are lucky to leave unscathed, with some of the more unfortunate travellers never bein
    7 KB (1,012 words) - 08:07, 17 July 2023
  • ...eature advantages.png|800px|thumb|none|Spawned at bottom-right corner with lucky terrain feature advantage, mountain cover to the North and slow ground with ...ch out your quality medicine supply and save them for later use. If you're lucky you may also come across medicine stocks in the enemy base. Feel free to us
    15 KB (2,625 words) - 22:12, 13 January 2023
  • ...on. Like any other weapon, the needle gun has the possibility of getting a lucky shot to the head. They are also able to engage in (less effective) melee co
    7 KB (1,060 words) - 05:21, 26 May 2024
  • ...trike internal body parts more often. A pila user in the back can fish for lucky hits and stagger enemies. The per-hit damage also makes them good for hunti
    9 KB (1,159 words) - 20:23, 20 April 2024
  • ...the first burst, then either centipede should only shoot if an enemy gets lucky and survives all your colonist's attacks. In this case, centipede blasters
    9 KB (1,300 words) - 03:27, 1 April 2024
  • ...the first burst, then either centipede should only shoot if an enemy gets lucky and survives all your colonist's attacks. In this case, centipede blasters
    10 KB (1,419 words) - 13:55, 25 February 2024
  • ...ve rituals give no points. Some rituals can even award 3 points if you are lucky.
    11 KB (1,596 words) - 19:51, 27 January 2023
  • ...casualties; a few mortar shots are enough to start the assault. If you're lucky, the mortar will hit their mortar shells, creating a chain reaction. Since
    12 KB (1,812 words) - 07:08, 1 February 2024
  • ...s health pool may suggest. This also prevents the entity from dying due to lucky hits where one part is targeted consecutively, a common weakness for most c
    13 KB (2,182 words) - 02:59, 3 June 2024
  • *'''Social''': Recruiting new colonists and trading. If you are lucky enough to capture a raider, then you can use your Social skills to recruit ...The approaching loyalty squad can be taken out with spike traps. If you're lucky, then the empire's soldier will be [[downed]], alowing you to loot a second
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...to use them at both ends while you build everything else in between. This lucky situation can allow to start building individual rooms for your people and
    16 KB (2,698 words) - 06:06, 26 February 2021
  • ...constructing and reconstructing any "unacceptable" furniture until you get lucky and a desired quality level is produced, so long as you do not mind losing
    37 KB (6,042 words) - 05:56, 4 May 2024

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