Difference between revisions of "Horseshoes pin"
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− | {{ | + | {{Infobox main|building |
− | |name = Horseshoes pin | + | | name = Horseshoes pin |
− | |image = Horseshoe and Horseshoes Pin.png | + | | image = Horseshoe and Horseshoes Pin.png |
− | |description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. | + | | description = A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills. |
− | |type = Building | + | | type = Building |
− | |type2 = Recreation | + | | type2 = Recreation |
− | |placeable = true | + | | placeable = true |
− | |path cost = 14 | + | | path cost = 14 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 3 | + | | mass base = 3 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 75 | + | | hp = 75 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |recreation power = 1 | + | | recreation power = 1 |
− | |recreation type = dexterity play | + | | recreation type = dexterity play |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |thingCategories = BuildingsJoy | + | | thingCategories = BuildingsJoy |
− | |work to make = 100 | + | | work to make = 100 |
− | |stuff tags = Metallic, Woody, Stony | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 10 | + | | resource 1 amount = 10 |
− | |page verified for version = 1.2.2900 | + | | page verified for version = 1.2.2900 |
}} | }} | ||
− | A '''horseshoes pin''' is | + | A '''horseshoes pin''' is a piece of [[recreation]] furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce. |
+ | |||
+ | It is the equivalent to the [[Tech levels|Neolithic]] [[hoopstone ring]], and only available to factions of Medieval tech level or above. | ||
== Acquisition == | == Acquisition == | ||
− | Horseshoes pins can only be constructed by [[Scenario system| | + | Horseshoes pins can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Arrivals]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Scenario_system#New Tribe vs New Arrivals|New Tribes]] can never construct horseshoes pins, and instead have the exclusive ability to construct [[hoopstone ring]]s. |
Regardless of the material used, a horseshoe pin has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. | Regardless of the material used, a horseshoe pin has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location. | ||
− | ==Summary== | + | == Summary == |
− | {{Stub|section=1}} | + | {{Stub|section=1|reason=Missing summary details}} |
− | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{ | + | |
+ | Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | ||
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. | ||
− | A pawn must have | + | [[File:Horseshoe Pin Use Area Example.png|center|thumb|Pawns can stand on the white highlighted sections.]] |
+ | |||
+ | A pawn must have a [[Manipulation]] capacity above 0% to play. | ||
− | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ | + | Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{Ticks|1}}, or {{#expr: 60*0.003}} XP per second. |
− | ==Analysis== | + | == Analysis == |
+ | {{Stub|section=1|reason=Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc}} | ||
The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | The horseshoes pin is the second weakest of all recreation objects, tied with the [[Chess table]] and the [[Hoopstone ring]] with a recreation power of only 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony. | ||
− | {{Building | + | {{Building Stats Table}} |
− | == Version | + | == Version history == |
− | * [[Version/0.10.785|0.10.785]] - Added with the addition of Joy | + | * [[Version/0.10.785|0.10.785]] - Added with the addition of the [[Recreation|Joy]] system. |
+ | {{Nav|joy}} | ||
− | |||
− | |||
[[Category:Recreation]] | [[Category:Recreation]] |
Latest revision as of 19:27, 19 May 2024
Horseshoes pin
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.
Acquisition[edit]
Horseshoes pins can only be constructed by New Arrivals. They require 10 Stuff (Metallic/Woody/Stony) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary details. |
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have a Manipulation capacity above 0% to play.
Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc. |
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Stats table
Horseshoes pin | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250150 | 75% | 8.4 |
Gold | 20 | 1 | ticks (1.5 secs) | 9045 | 40% | 1,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740128 | 0% | 12 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740116 | 0% | 12 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 69090 | 0% | 12 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220210 | 0% | 91 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640105 | 0% | 11 |
Silver | 6 | 1 | ticks (1.67 secs) | 10053 | 40% | 100 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 74098 | 0% | 12 |
Steel | 0 | 1 | ticks (1.67 secs) | 10075 | 40% | 19 |
Jade | 10 | 1 | ticks (8.33 secs) | 50038 | 0% | 52 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190188 | 0% | 61 |
Wood | 0 | 1 | ticks (1.17 secs) | 7049 | 100% | 12 |