Difference between revisions of "Disease"

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<onlyinclude>[[Colonist|Colonists]] are bound to get sick sooner or later. Below are the diseases that anyone can get:
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<onlyinclude>:''Main article: [[Disease]]''
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[[Colonist|Colonists]] are bound to get sick sooner or later. Below are the diseases that anyone can get:
  
 
Most diseases have the following:
 
Most diseases have the following:
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*Total loss of consciousness
 
*Total loss of consciousness
 
*Doesn't heal/get better
 
*Doesn't heal/get better
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[[Category:Health]]

Revision as of 00:12, 22 October 2014

Main article: Disease

Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:

Most diseases have the following:

  • General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
  • Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
  • Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.

General Disease

Listed below are typical 'diseases' in RimWorld.

Infection

Untreated wounds may get infected, causing a colonist to be mildly sick for a while

General Symptoms:

  • Pain

Advanced Symptoms:[1]

  • Impaired consciousness
  • Impaired breathing
  • Unconsciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Cataracts

Similar to bad back, cataracts are the clouding of the lens on your eye - more likely with age.. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.

General Symptoms:

  • Impaired sight (-35%)

Flu

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation
  • Impaired breathing

Advanced Symptoms:[1]

  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Plague

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation

Advanced Symptoms:[1]

  • Impaired consciousness
  • Impaired manipulation
  • Impaired breathing
  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)

Malaria

Easier to contract in the jungle.

General Symptoms:

  • Impaired consciousness
  • Impaired blood filtration

Advanced Symptoms:[1]

  • Impaired consciousness
  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 20,000 ticks (5.56 mins)


Non-disease Diseases

The following are listed as defined in the same file diseases are, but aren't really diseases.

Sleeping Sickness

Colonists that don't sleep enough may start suffering from sleeping sickness.

It's notable that sleeping sickness takes a very long time to recover from.

General Symptoms:

  • Impaired consciousness
  • Impaired manipulation

Advanced Symptoms:[1]

  • Loss of consciousness

Treatment:

  • Treated with medicine
  • Treatment duration: 63,000 ticks (17.5 mins)

Bad Back

The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).

General Symptoms:

  • Impaired movement (-5%)
  • Impaired manipulation (-5%)

Anesthetic

Used in surgery to make sure that a colonist is unconscious.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 15,000 ticks (4.17 mins)

Concussion

Similar to anesthetic, lasts a little longer.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 25,000 ticks (6.94 mins)

Euthanasia

Usually used to put a colonist out of their misery, quietly.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better

Shut Down

This happens to mechanical beings, similar to euthanasia.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better
  1. 1.0 1.1 1.2 1.3 1.4 Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms