Editing Xenogerm

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 82: Line 82:
 
The only way to remove a xenogerm is to kill the pawn with a Gene extractor and [[Death#Resurrection|resurrect]] them.
 
The only way to remove a xenogerm is to kill the pawn with a Gene extractor and [[Death#Resurrection|resurrect]] them.
  
Xenogermination coma can technically be healed by a healer mech serum, but the item is too rare for this to be practical. However, if a colonist with the mostly-equivalent [[creepjoiner|unnatural healing]]{{AnomalyIcon}} ability is available (and tentacle limbs are not undesirable), there is little reason not to use it to instantly wake an important pawn.
+
Xenogermination coma can technically be healed by a healer mech serum, but the item is too rare for this to be practical. However, if a colonist with the mostly-equivalent [[creepy joiner|unnatural healing]]{{AnomalyIcon}} ability is available (and tentacle limbs are not undesirable), there is little reason not to use it to instantly wake an important pawn.
  
 
== Version history ==
 
== Version history ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: