Editing World generation
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<!--Top Nav Box--> | <!--Top Nav Box--> | ||
{| align=center | {| align=center | ||
− | + | ! {{MainSection_Nav}} | |
|} | |} | ||
− | + | {| align=center | |
− | { | + | | {{Gameplay_Nav}} |
− | + | |} | |
+ | <hr> | ||
<!-- End of Nav --> | <!-- End of Nav --> | ||
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− | + | {{UC}} | |
+ | Worlds in RimWorld are generated from either random or user-provided seeds that allow for a completely new experience every time. Each world is uniquely filled with multiple [[Biomes|biomes]] that change what the world looks like and how it behaves. For example, some biomes feature a large amount of mountains, while others are full of grasslands. | ||
− | + | Worlds may be named by the player, are arranged in a grid of locations, and come in many different sizes: | |
− | + | {| | |
− | + | |150x112 | |
− | + | |200x150 | |
− | + | |250x188 | |
− | + | |300x225 | |
− | + | |350x262 | |
− | + | |400x300 | |
− | + | |} | |
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− | + | Every square on a world is unique, with its own biome, elevation, average temperature, terrain, and rainfall amount. A [[Colony|colony]] can be built on one square. World size has no affect on game performance, as the world is simply used as a seed. | |
− | + | The following controls are used on the World generation menu: | |
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{| class="wikitable" | {| class="wikitable" | ||
− | + | !colspan="4"|Controls | |
− | !colspan=" | ||
|- | |- | ||
− | |colspan="1"| | + | |colspan="1"|LMB |
|colspan="3"|Select location | |colspan="3"|Select location | ||
|- | |- | ||
− | |colspan="1"| | + | |colspan="1"|RMB |
|colspan="3"|Clear selection | |colspan="3"|Clear selection | ||
|- | |- | ||
− | |colspan="1"| | + | |colspan="1"|MMB |
− | |colspan="3"| | + | |colspan="3"|Pan (click+hold) |
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|} | |} | ||
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